abs4ns

Turkey
On FACEIT since 2016 116 matches tracked 61 matches in 30 days
ELO ▲ 17
2,477
30-day peak: 2,481
Rank EU
#57,178
Turkey #1,326 in Turkey
Last updated:

How does abs4ns play?

Rating 1.00 K/R 0.66 ADR 71.5 from 116 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 32%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 116 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 17% good 1.10 to 1.29 13% normal 0.90 to 1.09 22% weak 0.75 to 0.89 11% very weak below 0.75 32%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
ClutcherEntryHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (69 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 29% of rounds and so well above the average (10%).

Rounds with first kill 29%+19 pp · Ø 10% better than 99%
Opening duels won 49%−2 pp · Ø 51% better than 28%

Clutch

Average
Last one alive

5.5 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 49%+10 pp · Ø 39% better than 93%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 22%
Clutch kills per match 5.5+3.8 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

65% headshots and so well above the average (50%).

Headshot rate 65%+15 pp · Ø 50% better than 99%
AWP share of kills 9%−2 pp · Ø 11% better than 49%
K/D 1.10+0.07 · Ø 1.03 better than 70%
Pistol kills per match 3.0
Knife kills 1 in 116 matches

Impact

Average
Damage and big rounds

7.1 MVPs per match and so well above the average (2.3).

2K rounds 9.0%−4.4 pp · Ø 13.4% better than 1%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 18%
MVPs per match 7.1+4.8 · Ø 2.3 better than 99%
4Ks and aces 13x 4K, 1 ace in 69 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 60% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 43%+8 pp · Ø 35% better than 94%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 16%
Enemies flashed per round 0.18−0.11 · Ø 0.29 better than 19%
Deaths per round 60%−12 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.11, Rating +0.10, ADR +10.9
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp, Win rate −6 pp, ELO −65

Sep to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: October 2026 with 0.73. Last 3 months: 0.71 (at the start 0.60). Slightly below the average (0.74).

Patterns

From the last 116 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −8 ELO
22 matches · 41% win rate

abs4ns loses the most ELO in match 3 of the day: −8 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Anubis
  2. Highest rating in a match: 1.97 · Dust 2
  3. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 116 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 225
52% right on the average
0.90 better than 95%
90.3 better than 87%
1.29 better than 96%
52% of 132 duels right on the average
33% of 15 situations better than 40%
Ancient11
73% -
0.84 -
91.6 -
1.18-
65% of 51 duels -
17% of 6 situations -
Aim_map_faceit8
50% -
0.51 -
55.8 -
0.85-
51% of 177 duels -
51% of 177 situations -
Anubis8
50% -
0.92 -
94.4 -
1.23-
53% of 51 duels -
29% of 7 situations -
Inferno7
43% -
0.69 -
77.7 -
0.94-
50% of 60 duels -
37% of 27 situations -
Nuke7
71% -
0.56 -
70.8 -
0.92-
56% of 143 duels -
56% of 143 situations -
Overpass6
17% -
0.45 -
60.5 -
0.74-
45% of 129 duels -
45% of 129 situations -
Awp_orange4
25% -
0.46 -
47.2 -
0.76-
46% of 94 duels -
46% of 94 situations -
Aim_awp_river3
33% -
0.51 -
53.6 -
0.84-
51% of 63 duels -
51% of 63 situations -
Aim_crashz_dust_1on13
33% -
0.44 -
54.6 -
0.73-
44% of 61 duels -
44% of 61 situations -
Aim_pistol_remake3
67% -
0.62 -
61.9 -
1.04-
64% of 53 duels -
64% of 53 situations -
Aim_rats3
33% -
0.45 -
49.5 -
0.75-
45% of 62 duels -
45% of 62 situations -
Usp_containment3
33% -
0.45 -
50.3 -
0.75-
45% of 71 duels -
45% of 71 situations -

Compared with players on the same level who have at least 15 matches on the map.

How abs4ns plays

Across 116 matches abs4ns averages K/R 0.66, ADR 71.5 and a rating of 1.00. Biggest strength: Headshot rate at 65%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Damage per round (ADR) at 71.5, better than only 4% of level 10 · 2,250-2,499 ELO players. Averages 14.9 kills per match with 65% headshots. The strongest map is Ancient with a 73% win rate in 11 matches. In 40 of 116 matches the rating was 1.10 or higher (34%), in 50 it was below 0.90. In 69 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: October 2026 at 1.07. abs4ns loses the most ELO in match 3 of the day (−8 ELO, win rate 41%). Things go best on Dust 2 (+45 ELO, win rate 52%). Match no. 1 of the day goes best: 63% win rate, +30 ELO. Improved over the last three months: K/R +0.11, Rating +0.10, ADR +10.9. Got weaker: Headshots −4 pp, Win rate −6 pp, ELO −65. Last 30 days: 61 matches, win rate 49%, net ELO −7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.