abr3x

China
On FACEIT since 2024 136 matches tracked 40 matches in 30 days
ELO ▲ 29
2,016
30-day peak: 2,016
Rank EU
#233,146
China #2,981 in China
Last updated:

How does abr3x play?

Rating 1.03 (from 115 matches) K/R 0.76 ADR 80.0 from 136 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 115 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 16% good 1.10 to 1.29 14% normal 0.90 to 1.09 27% weak 0.75 to 0.89 17% very weak below 0.75 21%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (95 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 46%−5 pp · Ø 51% better than 13%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 70%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 83%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so slightly above the average (49%).

Headshot rate 51%+2 pp · Ø 49% better than 63%
AWP share of kills 12%+1 pp · Ø 11% better than 63%
K/D 1.04+0.02 · Ø 1.02 better than 56%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.9% of rounds and so just below the average (13.3%).

2K rounds 12.9%−0.4 pp · Ø 13.3% better than 36%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 40%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 15x 4K, 1 ace in 95 matches

Utility and deaths

Average
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.28).

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 32%
Enemies flashed per round 0.13−0.15 · Ø 0.28 better than 11%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp, Win rate +7 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.21, Rating −0.38, ADR −17.7

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: June 2026 with 0.91. Last 3 months: 0.70 (at the start 0.91). Slightly below the average (0.74).

Patterns

From the last 136 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −39 ELO
24 matches · 58% win rate
On Dust 2 −23 ELO
42 matches · 52% win rate
On Sundays ±0 ELO, win rate 36%

abr3x loses the most ELO on Ancient: −39 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.64 · Mirage
  2. Longest win streak: 3 wins in a row · Anubis
  3. Most kills in a match: 32 · Ancient

Maps in detail

from the last 136 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 242
52% right on the average
0.70 better than 31%
75.2 better than 21%
0.96 better than 25%
47% of 159 duels better than 26%
43% of 23 situations better than 66%
Mirage35
51% better than 48%
0.79 better than 74%
84.3 better than 70%
1.10 better than 74%
50% of 131 duels better than 45%
47% of 15 situations better than 74%
Ancient24
58% better than 68%
0.84 better than 88%
86.8 better than 76%
1.10 better than 73%
53% of 109 duels better than 60%
0% of 4 situations better than 1%
Anubis17
53% right on the average
0.80 better than 81%
80.7 better than 49%
1.10-
47% of 53 duels better than 25%
43% of 7 situations better than 66%
Nuke11
36% -
0.63 -
68.2 -
0.85-
47% of 53 duels -
67% of 6 situations -
Inferno7
29% -
0.84 -
84.2 -
1.18-
49% of 35 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How abr3x plays

Across 136 matches abr3x averages K/R 0.76 and ADR 80.0; the rating across the 115 rated matches is 1.03. Most room to improve: Opening duels won at 46%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 16.6 kills per match with 51% headshots. The strongest map is Ancient with a 58% win rate in 24 matches. In 41 of 115 matches the rating was 1.10 or higher (36%), in 43 it was below 0.90. In 95 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: June 2026 at 1.35. abr3x loses the most ELO on Ancient (−39 ELO, win rate 58%). Things go best in match 1 of the day (−109 ELO, win rate 57%). Match no. 1 of the day goes best: 57% win rate, −109 ELO. Improved over the last three months: Headshots +3 pp, Win rate +7 pp. Got weaker: K/R −0.21, Rating −0.38, ADR −17.7. Last 30 days: 40 matches, win rate 53%, net ELO −108.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.