abr--

Brazil
On FACEIT since 2015 106 matches tracked 34 matches in 30 days
ELO ▲ 71
2,611
30-day peak: 2,611
Rank SA ▲ 30 places
#783
Brazil #532 in Brazil
30 days · prev. #813 · best #764
Last updated:

How does abr-- play?

Rating 1.15 (from 73 matches) K/R 0.77 ADR 84.1 from 106 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 73 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 21% good 1.10 to 1.29 27% normal 0.90 to 1.09 25% weak 0.75 to 0.89 8% very weak below 0.75 14%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (61 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 53%+1 pp · Ø 52% better than 59%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 34%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 77%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Strength
Where do the kills come from?

58% headshots and so well above the average (51%).

Headshot rate 58%+7 pp · Ø 51% better than 89%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.15+0.11 · Ø 1.04 better than 79%
Pistol kills per match 2.7
Knife kills 1 in 106 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (13.4%).

2K rounds 14.6%+1.2 pp · Ø 13.4% better than 73%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.2−0.2 · Ø 2.4 better than 30%
4Ks and aces 9x 4K, 0 aces in 61 matches

Utility and deaths

Average
Nades, flashes and deaths

24% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 24%−11 pp · Ø 35% better than 2%
Utility damage per round 3.4−0.7 · Ø 4.1 better than 32%
Enemies flashed per round 0.36+0.06 · Ø 0.30 better than 68%
Deaths per round 67%−5 pp · Ø 72% better than 90%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether abr-- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 61 matches from the last 3 months and 18 before.

Kills per round (K/R)

0.82
FebMarAprMayJunJulAugSepOct

Best month: June 2026 with 0.87.

Patterns

From the last 106 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −54 ELO
55 matches · 44% win rate

abr-- loses the most ELO in match 1 of the day: −54 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Longest win streak: 7 wins in a row · Cache
  3. Most kills in a match: 34 · Dust 2
  4. Highest rating in a match: 2.26 · Dust 2

Maps in detail

from the last 106 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
37% better than 5%
0.75 right on the average
80.7 better than 47%
1.09 better than 66%
57% of 110 duels better than 79%
23% of 13 situations better than 10%
Dust 225
52% better than 46%
0.78 better than 65%
85.9 better than 72%
1.17 better than 82%
51% of 76 duels better than 45%
33% of 9 situations better than 36%
Ancient23
70% better than 95%
0.78 better than 60%
85.3 better than 63%
1.15 better than 80%
52% of 114 duels better than 47%
50% of 4 situations better than 79%
Nuke9
67% -
0.81 -
87.6 -
1.30-
67% of 33 duels -
57% of 7 situations -
Cache8
75% -
0.81 -
87.3 -
1.13-
54% of 35 duels -
100% of 1 situations -
Inferno4
50% -
0.63 -
74.5 -
1.10-
50% of 14 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How abr-- plays

Across 106 matches abr-- averages K/R 0.77 and ADR 84.1; the rating across the 73 rated matches is 1.15. Biggest strength: Deaths per round at just 67% (lower is better), better than 90% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 24%, better than only 2% of level 10 · 2,500-2,749 ELO players. Averages 16.4 kills per match with 58% headshots. The strongest map is Ancient with a 70% win rate in 23 matches. In 39 of 73 matches the rating was 1.10 or higher (53%), in 16 it was below 0.90. In 61 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: June 2026 at 1.51. abr-- loses the most ELO in match 1 of the day (−54 ELO, win rate 44%). Things go best in match 2 of the day (+150 ELO, win rate 77%). Match no. 2 of the day goes best: 77% win rate, +150 ELO. Last 30 days: 34 matches, win rate 59%, net ELO +63.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.