abossal666

Poland
On FACEIT since 2019 221 matches tracked 48 matches in 30 days
ELO ▼ 72
2,695
30-day peak: 2,767
Rank EU
#26,317
Poland #1,394 in Poland
Last updated:
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How does abossal666 play?

Rating 1.08 K/R 0.78 ADR 85.4 from 221 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 221 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 16%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (133 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so well below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 46%−6 pp · Ø 52% better than 10%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 63%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (51%).

Headshot rate 54%+3 pp · Ø 51% better than 71%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.07+0.03 · Ø 1.04 better than 57%
Pistol kills per match 2.6
Zeus kills1 in 221 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 61%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 46%
MVPs per match 2.6+0.2 · Ø 2.4 better than 74%
4Ks and aces 27x 4K, 4 aces in 133 matches

Utility and deaths

Average
Nades, flashes and deaths

0.07 enemies flashed per round and so well below the average (0.30).

Utility hit rate 37%+2 pp · Ø 35% better than 69%
Utility damage per round 2.9−1.2 · Ø 4.1 better than 19%
Enemies flashed per round 0.07−0.23 · Ø 0.30 better than 2%
Deaths per round 73%+1 pp · Ø 72% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +390
= Stayed the same
Headshots at 54%, Win rate at 49%
▼ Got worse
K/R −0.06, Rating −0.09, ADR −5.1

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: July 2026 with 0.82. Last 3 months: 0.76 (at the start 0.82). Just above the average (0.74).

Patterns

From the last 221 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −62 ELO
37 matches · 54% win rate
From match 5 of the day −24 ELO
63 matches · 40% win rate
Between 18:00 and 24:00 −50 ELO, win rate 38%
On Tuesdays +24 ELO, win rate 35%

abossal666 loses the most ELO on Ancient: −62 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Most kills in a match: 48 · Mirage
  3. Highest rating in a match: 2.27 · Mirage

Maps in detail

from the last 221 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage98
55% better than 60%
0.84 better than 86%
90.9 better than 87%
1.16 better than 83%
50% of 369 duels better than 39%
36% of 53 situations better than 41%
Dust 247
45% better than 24%
0.71 better than 32%
81.1 better than 49%
0.98 better than 25%
42% of 220 duels better than 8%
30% of 23 situations better than 28%
Ancient37
54% better than 53%
0.76 right on the average
81.7 better than 44%
1.09 better than 62%
42% of 166 duels better than 7%
56% of 25 situations better than 88%
Anubis19
26% better than 1%
0.75 right on the average
80.5 better than 44%
0.99 better than 30%
47% of 92 duels better than 22%
50% of 12 situations better than 77%
Nuke11
55% -
0.76 -
80.9 -
1.02-
46% of 41 duels -
43% of 7 situations -
Cache4
0% -
0.65 -
77.5 -
0.80-
44% of 18 duels -
100% of 1 situations -
Overpass3
33% -
0.75 -
89.3 -
0.98-
61% of 18 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How abossal666 plays

Across 221 matches abossal666 averages K/R 0.78, ADR 85.4 and a rating of 1.08. Most room to improve: Opening duels won at 46%, better than only 10% of level 10 · 2,500-2,749 ELO players. Averages 17.6 kills per match with 54% headshots. The strongest map is Mirage with a 55% win rate in 98 matches. In 101 of 221 matches the rating was 1.10 or higher (46%), in 73 it was below 0.90. In 133 matches with detailed stats: 27 4Ks and 4 aces. Best month by rating: July 2026 at 1.15. abossal666 loses the most ELO on Ancient (−62 ELO, win rate 54%). Things go best on Dust 2 (+25 ELO, win rate 45%). Match no. 2 of the day goes best: 61% win rate, −54 ELO. Improved over the last three months: ELO +390. Got weaker: K/R −0.06, Rating −0.09, ADR −5.1. Unchanged in recent months: Headshots at 54%, Win rate at 49%. Last 30 days: 48 matches, win rate 56%, net ELO +1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.