abcdefu

China
On FACEIT since 2019 345 matches tracked 44 matches in 30 days
ELO ▲ 94
2,729
30-day peak: 2,748
Rank SEA ▲ 72 places
#440
China #28 in China
30 days · prev. #512 · best #433
Last updated:

How does abcdefu play?

Rating 1.13 K/R 0.82 ADR 86.0 from 345 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 345 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 26% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 10% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Multi-killsHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 73%
Opening duels won 53%+1 pp · Ø 52% better than 59%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 39%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 73%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (51%).

Headshot rate 59%+8 pp · Ø 51% better than 90%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 1.13+0.09 · Ø 1.04 better than 74%
Pistol kills per match 2.9
Knife kills 3 in 345 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.7% of rounds and so well above the average (13.4%).

2K rounds 15.7%+2.3 pp · Ø 13.4% better than 89%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 73%
MVPs per match 2.5+0.1 · Ø 2.4 better than 64%
4Ks and aces 77x 4K, 12 aces in 345 matches

Utility and deaths

Average
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 25%−10 pp · Ø 35% better than 4%
Utility damage per round 2.9−1.2 · Ø 4.1 better than 18%
Enemies flashed per round 0.25−0.05 · Ø 0.30 better than 38%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether abcdefu is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 345 matches, all from the last 3 months.

Kills per round (K/R)

0.78
AugSepOct

Best month: September 2026 with 0.83.

Patterns

From the last 345 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −225 ELO
89 matches · 48% win rate
In match 2 of the day −172 ELO
52 matches · 44% win rate
Between 6:00 and 12:00 −120 ELO, win rate 42%
On Fridays −84 ELO, win rate 38%

abcdefu loses the most ELO on Dust 2: −225 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Ancient
  2. Highest rating in a match: 2.16 · Dust 2
  3. Recorded match no. 250 · Mirage
  4. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 345 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage124
48% better than 30%
0.82 better than 79%
85.7 better than 70%
1.11 better than 70%
53% of 672 duels better than 57%
33% of 61 situations better than 35%
Dust 289
48% better than 34%
0.82 better than 80%
83.4 better than 60%
1.13 better than 75%
52% of 363 duels right on the average
30% of 46 situations better than 25%
Ancient52
54% better than 55%
0.81 better than 76%
87.4 better than 76%
1.12 better than 75%
54% of 236 duels better than 62%
46% of 26 situations better than 71%
Anubis52
58% better than 66%
0.86 better than 90%
90.9 better than 88%
1.19 better than 87%
56% of 252 duels better than 71%
45% of 33 situations better than 68%
Cache18
28% -
0.76 -
82.2 -
1.10-
55% of 73 duels -
40% of 5 situations -
Vertigo5
60% -
0.85 -
94.1 -
1.18-
48% of 25 duels -
-
Nuke3
67% -
0.80 -
82.2 -
1.07-
42% of 19 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How abcdefu plays

Across 345 matches abcdefu averages K/R 0.82, ADR 86.0 and a rating of 1.13. Biggest strength: Headshot rate at 59%, better than 90% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 25%, better than only 4% of level 10 · 2,500-2,749 ELO players. Averages 17.8 kills per match with 59% headshots. The strongest map is Anubis with a 58% win rate in 52 matches. In 168 of 345 matches the rating was 1.10 or higher (49%), in 87 it was below 0.90. In 345 matches with detailed stats: 77 4Ks and 12 aces. Best month by rating: September 2026 at 1.16. abcdefu loses the most ELO on Dust 2 (−225 ELO, win rate 48%). Things go best on Anubis (+65 ELO, win rate 58%). Last 30 days: 44 matches, win rate 48%, net ELO −26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.