aaxaxax

AF
183 matches tracked 116 matches in 30 days
Last updated:

How does aaxaxax play?

Rating 1.10 (from 133 matches) K/R 0.78 ADR 84.6 from 183 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75% on level 10
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with at least a normal rating (0.90 and up). 67%
Rating spread from 133 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 22% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 15%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. Higher headshot rate than the level 10 average.
Multi-killsHeadshots
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (133 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 53%+2 pp better than 65%

Clutch

Average
Last one alive
Clutch 1v1 won 37%−3 pp better than 42%
Clutch 1v2 won 27%+6 pp better than 83%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 56%+5 pp better than 81%
AWP share of kills 8%−3 pp better than 46%
K/D 1.10+0.06 better than 71%
Pistol kills per match 3.0
Knife kills 15 in 183 matches

Impact

Average
Damage and big rounds
Rounds with 2K 14.6%+1.2 pp better than 76%
Rounds with 3K 4.7%+0.6 pp better than 74%
MVPs per match 2.40.0 level
4Ks and aces 31x 4K, 5 aces in 133 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 44%
Utility damage per round 3.5−0.6 better than 32%
Enemies flashed per round 0.37+0.07 better than 71%
Rounds with a death 71%0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +6 pp
= Stayed the same
K/R at 0.79, ADR at 84.5
▼ Got worse
Win rate −8 pp

Sep to Oct 2026 compared with Mar 2026.

Kills per round (K/R)

0.77
MarAprMayJunJulAugSepOct

Best month: September 2026 with 0.79. Last 3 months: 0.79 (at the start 0.78).

Patterns

From the last 183 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −30 ELO
28 matches · 50% wins
From match 5 of the day +30 ELO
80 matches · 44% wins
On Mondays ±0 ELO, win rate 43%

aaxaxax loses the most ELO on Ancient: −30 ELO, 50% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Mirage
  2. Highest rating in a match: 2.57 · Ancient
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 183 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage66
50% better than 42%
0.82 better than 81%
87.1 better than 78%
1.19 better than 88%
52% of 183 duels level
55% of 22 situations better than 90%
Dust 238
61% better than 79%
0.74 level
78.1 better than 33%
1.07 better than 59%
52% of 159 duels level
36% of 11 situations better than 45%
Anubis31
52% better than 45%
0.76 better than 58%
84.5 better than 69%
1.12 better than 76%
60% of 101 duels better than 88%
29% of 14 situations better than 25%
Ancient28
50% better than 38%
0.77 better than 63%
85.2 better than 68%
1.03 level
53% of 96 duels better than 57%
20% of 10 situations better than 11%
Nuke16
50% better than 30%
0.81 better than 77%
88.2 better than 79%
1.00-
51% of 53 duels better than 44%
0% of 4 situations better than 1%

Compared with players on the same level who have at least 15 matches on the map.

How aaxaxax plays

Across 183 matches aaxaxax averages K/R 0.78 and ADR 84.6; the rating across the 133 rated matches is 1.10. Biggest strength: Headshot rate at 56%. That is better than 81% of players on level 10. On average 17.2 kills per match, 56% of them headshots. The strongest map is Dust 2 with a 61% win rate in 38 matches. In 61 of 133 matches the rating was 1.10 or higher (46%), in 44 it was below 0.90. In 133 matches with detailed stats: 31 4Ks and 5 aces. Best month by rating: September 2026 at 1.11. aaxaxax loses the most ELO on Ancient (−30 ELO, win rate 50%). Things go best in match 2 of the day (+59 ELO, win rate 59%). Improved over the last three months: Headshots +6 pp. Got weaker: Win rate −8 pp. Unchanged in recent months: K/R at 0.79, ADR at 84.5. Last 30 days: 116 matches, win rate 48%, ELO balance +113.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.