aawayyy

USA
On FACEIT since 2023 296 matches tracked 81 matches in 30 days
ELO ▲ 335
3,301
30-day peak: 3,301
Rank NA ▲ 138 places
#87
USA #46 in USA
30 days · prev. #225 · best #84
Last updated:

How does aawayyy play?

Rating 1.17 K/R 0.84 ADR 90.8 from 296 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 296 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 30% good 1.10 to 1.29 23% normal 0.90 to 1.09 22% weak 0.75 to 0.89 8% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
Multi-killsDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (233 matches).

3,000-3,499 ELO

Compared with 7,110 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 56%+4 pp · Ø 52% better than 75%

Clutch

Average
Last one alive

36% of 1v1s won and so clearly below the average (41%).

Clutch 1v1 won 36%−5 pp · Ø 41% better than 32%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 59%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 63%

Weapons and aim

Average
Where do the kills come from?

1.20 K/D and so clearly above the average (1.06).

Headshot rate 48%−5 pp · Ø 53% better than 23%
AWP share of kills 6%−6 pp · Ø 12% better than 37%
K/D 1.20+0.14 · Ø 1.06 better than 82%
Pistol kills per match 2.6
Knife kills 8 in 296 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 15.0%+1.4 pp · Ø 13.6% better than 76%
3K rounds 5.0%+0.7 pp · Ø 4.3% better than 75%
MVPs per match 2.7+0.3 · Ø 2.4 better than 76%
4Ks and aces 66x 4K, 9 aces in 233 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (34%).

Utility hit rate 39%+5 pp · Ø 34% better than 86%
Utility damage per round 4.8+1.0 · Ø 3.8 better than 79%
Enemies flashed per round 0.34+0.02 · Ø 0.32 better than 56%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +108
= Stayed the same
K/R at 0.84, Rating at 1.18, ADR at 91.1, Headshots at 48%, Win rate at 54%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.88
MayJunJulAugSepOct

Best month: October 2026 with 0.88. Last 3 months: 0.84 (at the start 0.83). Clearly above the average (0.75).

Patterns

From the last 296 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −135 ELO
31 matches · 45% win rate
On Nuke −98 ELO
21 matches · 48% win rate
Between 18:00 and 24:00 +139 ELO, win rate 50%
On Sundays −50 ELO, win rate 45%

aawayyy loses the most ELO on Dust 2: −135 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Highest rating in a match: 2.44 · Ancient
  3. Longest win streak: 11 wins in a row · Mirage
  4. Most kills in a match: 43 · Nuke

Maps in detail

from the last 296 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage129
52% better than 37%
0.84 better than 82%
91.2 better than 87%
1.17 better than 80%
57% of 558 duels better than 75%
34% of 87 situations better than 35%
Ancient51
63% better than 76%
0.86 better than 88%
96.7 better than 95%
1.22 better than 89%
55% of 226 duels better than 65%
54% of 35 situations better than 85%
Anubis46
65% better than 81%
0.87 better than 91%
93.3 better than 93%
1.24 better than 92%
53% of 276 duels right on the average
32% of 19 situations better than 32%
Dust 231
45% better than 18%
0.79 better than 64%
85.8 better than 67%
1.10 better than 58%
58% of 156 duels better than 78%
43% of 23 situations better than 60%
Nuke21
48% better than 21%
0.76 better than 44%
79.1 better than 30%
1.07 better than 44%
47% of 108 duels better than 16%
30% of 10 situations better than 26%
Inferno12
50% -
0.84 -
87.4 -
1.19-
44% of 59 duels -
33% of 6 situations -
Cache5
60% -
0.88 -
91.3 -
1.18-
69% of 29 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How aawayyy plays

Across 296 matches aawayyy averages K/R 0.84, ADR 90.8 and a rating of 1.17. Biggest strength: Damage per round (ADR) at 90.8, better than 89% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 48%, better than only 23% of level 10 · 3,000-3,499 ELO players. Averages 18.4 kills per match with 48% headshots. The strongest map is Anubis with a 65% win rate in 46 matches. In 170 of 296 matches the rating was 1.10 or higher (57%), in 60 it was below 0.90. In 233 matches with detailed stats: 66 4Ks and 9 aces. Best month by rating: October 2026 at 1.24. aawayyy loses the most ELO on Dust 2 (−135 ELO, win rate 45%). Things go best in match 4 of the day (+276 ELO, win rate 61%). Match no. 3 of the day goes best: 61% win rate, +138 ELO. Improved over the last three months: ELO +108. Unchanged in recent months: K/R at 0.84, Rating at 1.18, ADR at 91.1, Headshots at 48%, Win rate at 54%. Last 30 days: 81 matches, win rate 58%, net ELO +401.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.