aan0x-

Djibouti
On FACEIT since 2022 94 matches tracked 33 matches in 30 days
Last updated:

How does aan0x- play?

Rating 1.33 K/R 0.95 ADR 97.8 from 94 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.33
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 87%
Rating distribution from 94 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 36% good 1.10 to 1.29 24% normal 0.90 to 1.09 16% weak 0.75 to 0.89 11% very weak below 0.75 2%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
Multi-killsAWPerEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 59%+8 pp · Ø 51% better than 93%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 72%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

1.34 K/D and so well above the average (1.03).

Headshot rate 45%−5 pp · Ø 50% better than 21%
AWP share of kills 20%+9 pp · Ø 11% better than 83%
K/D 1.34+0.31 · Ø 1.03 better than 97%
Pistol kills per match 3.3
Knife kills 2 in 94 matches

Impact

Strength
Damage and big rounds

3.6 MVPs per match and so well above the average (2.3).

2K rounds 17.7%+4.3 pp · Ø 13.4% better than 99%
3K rounds 7.1%+3.0 pp · Ø 4.1% better than 99%
MVPs per match 3.6+1.3 · Ø 2.3 better than 99%
4Ks and aces 39x 4K, 4 aces in 94 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 44%+9 pp · Ø 35% better than 95%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 62%
Enemies flashed per round 0.290.00 · Ø 0.29 right on the average
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether aan0x- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 94 matches, all from the last 3 months.

Kills per round (K/R)

0.92
AugSepOct

Best month: September 2026 with 0.98.

Patterns

From the last 94 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −20 ELO
20 matches · 50% win rate

aan0x- loses the most ELO on Anubis: −20 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Anubis
  2. Most kills in a match: 60 · Ancient
  3. Highest rating in a match: 2.42 · Ancient

Maps in detail

from the last 94 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis20
50% better than 40%
1.01 better than 99%
101.5 better than 99%
1.41 better than 99%
61% of 114 duels better than 89%
33% of 9 situations better than 37%
Ancient18
56% better than 64%
1.02 better than 99%
104.4 better than 99%
1.45 better than 99%
60% of 103 duels better than 88%
33% of 12 situations better than 38%
Mirage16
56% better than 66%
0.95 better than 98%
99.5 better than 98%
1.31 better than 97%
62% of 89 duels better than 94%
80% of 5 situations better than 99%
Vertigo13
38% -
0.97 -
97.2 -
1.36-
55% of 69 duels -
44% of 16 situations -
Nuke10
30% -
0.87 -
90.4 -
1.20-
53% of 53 duels -
11% of 9 situations -
Dust 28
38% -
0.93 -
97.3 -
1.31-
60% of 40 duels -
0% of 4 situations -
Inferno6
67% -
0.76 -
82.9 -
1.07-
57% of 30 duels -
100% of 1 situations -
Cache3
67% -
0.85 -
84.4 -
1.16-
50% of 14 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How aan0x- plays

Across 94 matches aan0x- averages K/R 0.95, ADR 97.8 and a rating of 1.33. Biggest strength: Rating at 1.33, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 45%, better than only 21% of level 10 · 2,250-2,499 ELO players. Averages 21.5 kills per match with 45% headshots. The strongest map is Ancient with a 56% win rate in 18 matches. In 67 of 94 matches the rating was 1.10 or higher (71%), in 12 it was below 0.90. In 94 matches with detailed stats: 39 4Ks and 4 aces. Best month by rating: September 2026 at 1.36. aan0x- loses the most ELO on Anubis (−20 ELO, win rate 50%). Last 30 days: 33 matches, win rate 45%, net ELO −20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.