aahh-

Germany
161 matches tracked 86 matches in 30 days
Last updated:

How does aahh- play?

Rating 0.93 K/R 0.67 ADR 74.1 from 161 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 21%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 161 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 6% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 33%
better than most on level 7 about average weaker than most
Level 7

Compared with 1,184 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 35%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (38%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 72%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 63%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so slightly below the average (1.00).

Headshot rate 48%+2 pp · Ø 46% better than 62%
AWP share of kills 16%+5 pp · Ø 11% better than 75%
K/D 0.92−0.08 · Ø 1.00 better than 23%
Pistol kills per match 2.6
Knife kills 7 in 161 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so slightly below the average (13.1%).

2K rounds 12.3%−0.8 pp · Ø 13.1% better than 29%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 33%
MVPs per match 2.1−0.1 · Ø 2.2 better than 39%
4Ks and aces 15x 4K, 4 aces in 161 matches

Utility and deaths

Average
Nades, flashes and deaths

5.8 utility damage per round and so well above the average (4.2).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 5.8+1.6 · Ø 4.2 better than 86%
Enemies flashed per round 0.35+0.08 · Ø 0.27 better than 73%
Deaths per round 73%+1 pp · Ø 72% better than 46%

Progress

One value per month, dashed line is the level 7 average
Whether aahh- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 161 matches, all from the last 3 months.

Kills per round (K/R)

0.68
AugSepOct

Best month: October 2026 with 0.68.

Patterns

From the last 161 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −70 ELO
27 matches · 33% win rate
In match 2 of the day −60 ELO
37 matches · 35% win rate
On Tuesdays +4 ELO, win rate 29%

aahh- loses the most ELO on Mirage: −70 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Most kills in a match: 33 · Mirage
  3. Highest rating in a match: 2.14 · Anubis

Maps in detail

from the last 161 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis45
51% better than 55%
0.73 better than 60%
79.3 better than 55%
1.00 better than 55%
57% of 215 duels better than 84%
59% of 27 situations better than 90%
Dust 228
50% right on the average
0.67 better than 24%
74.6 better than 23%
0.93 better than 24%
48% of 114 duels better than 37%
42% of 19 situations better than 64%
Mirage27
33% better than 6%
0.62 better than 9%
67.5 better than 4%
0.87 better than 11%
48% of 112 duels better than 39%
37% of 19 situations better than 48%
Inferno21
48% better than 39%
0.63 better than 16%
71.7 better than 16%
0.90 better than 21%
48% of 73 duels better than 36%
44% of 9 situations better than 66%
Nuke18
56% right on the average
0.72 better than 39%
78.4 better than 39%
1.01 better than 45%
44% of 82 duels better than 15%
36% of 11 situations better than 47%
Cache15
33% -
0.65 -
72.8 -
0.85-
40% of 42 duels -
20% of 15 situations -
Ancient5
60% -
0.57 -
64.6 -
0.81-
41% of 17 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How aahh- plays

Across 161 matches aahh- averages K/R 0.67, ADR 74.1 and a rating of 0.93. Biggest strength: Utility damage per round at 5.8, better than 86% of level 7 players. Most room to improve: Damage per round (ADR) at 74.1, better than only 18% of level 7 players. Averages 15.2 kills per match with 48% headshots. The strongest map is Nuke with a 56% win rate in 18 matches. In 46 of 161 matches the rating was 1.10 or higher (29%), in 75 it was below 0.90. In 161 matches with detailed stats: 15 4Ks and 4 aces. Best month by rating: September 2026 at 0.95. aahh- loses the most ELO on Mirage (−70 ELO, win rate 33%). Things go best on Anubis (+149 ELO, win rate 51%). Match no. 3 of the day goes best: 59% win rate, +60 ELO. Last 30 days: 86 matches, win rate 45%, net ELO +3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.