aa7xhem

Russia
On FACEIT since 2022 68 matches tracked 56 matches in 30 days
ELO ▲ 240
2,456
30-day peak: 2,456
Rank EU
#61,260
Russia #17,405 in Russia
Last updated:

How does aa7xhem play?

Rating 1.01 K/R 0.72 ADR 78.2 from 68 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 68 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 12% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 13% very weak below 0.75 31%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 48%−3 pp · Ø 51% better than 21%

Clutch

Average
Last one alive

29% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 10%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (50%).

Headshot rate 45%−5 pp · Ø 50% better than 21%
AWP share of kills 10%−1 pp · Ø 11% better than 54%
K/D 0.99−0.04 · Ø 1.03 better than 30%
Pistol kills per match 2.4
Zeus kills1 in 68 matches
Knife kills 7 in 68 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.4% of rounds and so clearly below the average (13.4%).

2K rounds 12.4%−1.0 pp · Ø 13.4% better than 23%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 57%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 15x 4K, 1 ace in 68 matches

Utility and deaths

Average
Nades, flashes and deaths

0.14 enemies flashed per round and so well below the average (0.30).

Utility hit rate 40%+5 pp · Ø 35% better than 84%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 23%
Enemies flashed per round 0.14−0.16 · Ø 0.30 better than 10%
Deaths per round 73%+1 pp · Ø 72% better than 30%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether aa7xhem is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 68 matches, all from the last 3 months.

Kills per round (K/R)

0.71
SepOct

Patterns

From the last 68 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +25 ELO
22 matches · 45% win rate
Between 18:00 and 24:00 +25 ELO, win rate 45%

aa7xhem loses the most ELO in match 1 of the day: +25 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Most kills in a match: 34 · Mirage
  3. Highest rating in a match: 2.24 · Mirage

Maps in detail

from the last 68 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage25
72% better than 97%
0.79 better than 70%
84.6 better than 66%
1.08 better than 64%
50% of 152 duels better than 41%
33% of 12 situations better than 34%
Dust 216
44% better than 23%
0.68 better than 19%
73.8 better than 14%
0.99 better than 31%
46% of 79 duels better than 20%
17% of 6 situations better than 6%
Ancient9
56% -
0.71 -
76.5 -
0.98-
46% of 37 duels -
30% of 10 situations -
Anubis7
71% -
0.72 -
76.4 -
1.02-
57% of 37 duels -
33% of 6 situations -
Nuke7
29% -
0.61 -
68.9 -
0.85-
48% of 21 duels -
0% of 3 situations -
Inferno3
67% -
0.58 -
69.1 -
0.79-
17% of 6 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How aa7xhem plays

Across 68 matches aa7xhem averages K/R 0.72, ADR 78.2 and a rating of 1.01. Biggest strength: Utility hit rate at 40%, better than 84% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 29%, better than only 10% of level 10 · 2,250-2,499 ELO players. Averages 15.9 kills per match with 45% headshots. The strongest map is Mirage with a 72% win rate in 25 matches. In 25 of 68 matches the rating was 1.10 or higher (37%), in 30 it was below 0.90. In 68 matches with detailed stats: 15 4Ks and 1 ace. aa7xhem loses the most ELO in match 1 of the day (+25 ELO, win rate 45%). Things go best on Mirage (+50 ELO, win rate 72%). Last 30 days: 56 matches, win rate 57%, net ELO +75.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.