a_dbb
How does a_dbb play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (141 matches).
Compared with 1,851 players in this group, each player over up to their last 100 matches.
Opening
Average47% of opening duels won and so clearly below the average (51%).
Clutch
Average48% of 1v1s won and so well above the average (38%).
Weapons and aim
Average0.92 K/D and so clearly below the average (1.02).
Impact
WeaknessExactly 2 kills in 10.7% of rounds and so well below the average (13.3%).
Utility and deaths
AverageDied in 70% of rounds and so clearly below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Mar to Jun 2026.
Kills per round (K/R)
Best month: June 2026 with 0.74. Last 3 months: 0.63 (at the start 0.72). Well below the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 1.04.
Damage per round (ADR)
Best month: June 2026 with 84.1. Last 3 months: 72.1 (at the start 79.3). Clearly below the average (80.4).
Share of headshot kills
Best month: September 2026 with 49%. Last 3 months: 46% (at the start 44%). Clearly below the average (49%).
Matches won (win rate)
Best month: September 2026 with 55%. Last 3 months: 53% (at the start 44%). Clearly above the average (49%).
Best month: October 2026 with 2,068.
Rounds with first kill
Best month: October 2026 with 11%.
1v1 clutches won
Best month: August 2026 with 52%.
Patterns
From the last 191 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
a_dbb loses the most ELO on Nuke: −25 ELO, 38% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.11 · Ancient
- Most kills in a match: 36 · Dust 2
- Longest win streak: 6 wins in a row · Dust 2
Maps in detail
from the last 191 matchesCompared with players on the same level who have at least 15 matches on the map.
How a_dbb plays
Across 191 matches a_dbb averages K/R 0.65 and ADR 74.0; the rating across the 141 rated matches is 0.91. Biggest strength: Clutch 1v1 won at 48%, better than 91% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 2.8%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 14.5 kills per match with 46% headshots. The strongest map is Ancient with a 62% win rate in 42 matches. In 35 of 141 matches the rating was 1.10 or higher (25%), in 78 it was below 0.90. In 141 matches with detailed stats: 15 4Ks and 4 aces. Best month by rating: September 2026 at 1.04. a_dbb loses the most ELO on Nuke (−25 ELO, win rate 38%). Things go best on Ancient (+27 ELO, win rate 62%). Improved over the last three months: Headshots +2 pp, Win rate +9 pp. Got weaker: K/R −0.09, ADR −7.2. Last 30 days: 69 matches, win rate 58%, net ELO +21.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.