aSSuRRi

Russia
On FACEIT since 2023 118 matches tracked 34 matches in 30 days
Last updated:

How does aSSuRRi play?

Rating 1.20 (from 95 matches) K/R 0.80 ADR 82.9 from 118 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 84%
Rating distribution from 95 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 32% good 1.10 to 1.29 24% normal 0.90 to 1.09 22% weak 0.75 to 0.89 4% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (77 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

61% of opening duels won and so well above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 61%+10 pp · Ø 51% better than 97%

Clutch

Strength
Last one alive

50% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 50%+12 pp · Ø 38% better than 95%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (49%).

Headshot rate 39%−10 pp · Ø 49% better than 6%
AWP share of kills 20%+9 pp · Ø 11% better than 85%
K/D 1.23+0.21 · Ø 1.02 better than 94%
Pistol kills per match 2.4
Knife kills 2 in 118 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.2% of rounds and so well above the average (13.3%).

2K rounds 16.2%+2.9 pp · Ø 13.3% better than 94%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 82%
MVPs per match 2.7+0.4 · Ø 2.3 better than 86%
4Ks and aces 21x 4K, 1 ace in 77 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 42%
Enemies flashed per round 0.21−0.07 · Ø 0.28 better than 32%
Deaths per round 65%−7 pp · Ø 72% better than 98%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.08, Rating +0.07, ADR +6.4, Win rate +9 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: August 2026 with 0.89. Last 3 months: 0.83 (at the start 0.75). Clearly above the average (0.74).

Patterns

From the last 118 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −38 ELO
32 matches · 38% win rate
On Anubis −4 ELO
29 matches · 59% win rate
On Mondays +25 ELO, win rate 45%

aSSuRRi loses the most ELO in match 2 of the day: −38 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Ancient
  2. Highest rating in a match: 2.35 · Anubis
  3. Most kills in a match: 34 · Anubis

Maps in detail

from the last 118 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient33
61% better than 81%
0.86 better than 93%
85.5 better than 71%
1.34 better than 99%
58% of 88 duels better than 84%
60% of 15 situations better than 92%
Anubis29
59% better than 75%
0.89 better than 96%
92.7 better than 94%
1.32 better than 98%
66% of 102 duels better than 98%
60% of 25 situations better than 92%
Nuke18
56% better than 55%
0.71 better than 26%
74.3 better than 13%
1.10-
53% of 36 duels right on the average
57% of 14 situations better than 86%
Mirage16
31% better than 3%
0.77 better than 67%
81.9 better than 58%
1.12-
60% of 52 duels better than 93%
13% of 8 situations better than 3%
Dust 212
25% -
0.65 -
72.6 -
0.89-
44% of 32 duels -
0% of 6 situations -
Inferno8
50% -
0.79 -
77.0 -
1.14-
58% of 19 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How aSSuRRi plays

Across 118 matches aSSuRRi averages K/R 0.80 and ADR 82.9; the rating across the 95 rated matches is 1.20. Biggest strength: Deaths per round at just 65% (lower is better), better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 39%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 17.3 kills per match with 39% headshots. The strongest map is Ancient with a 61% win rate in 33 matches. In 59 of 95 matches the rating was 1.10 or higher (62%), in 15 it was below 0.90. In 77 matches with detailed stats: 21 4Ks and 1 ace. Best month by rating: August 2026 at 1.30. aSSuRRi loses the most ELO in match 2 of the day (−38 ELO, win rate 38%). Things go best in match 1 of the day (+57 ELO, win rate 64%). Match no. 1 of the day goes best: 64% win rate, +57 ELO. Improved over the last three months: K/R +0.08, Rating +0.07, ADR +6.4, Win rate +9 pp. Got weaker: Headshots −4 pp. Last 30 days: 34 matches, win rate 53%, net ELO −11.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.