aRNNNNNN1

Romania
129 matches tracked 27 matches in 30 days
Last updated:

How does aRNNNNNN1 play?

Rating 1.00 (from 108 matches) K/R 0.67 ADR 75.7 from 129 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 48%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 108 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 24% normal 0.90 to 1.09 21% weak 0.75 to 0.89 22% very weak below 0.75 19%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (41 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 5% of rounds and so well below the average (10%).

Rounds with first kill 5%−5 pp · Ø 10% better than 1%
Opening duels won 45%−4 pp · Ø 49% better than 12%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 16%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 30%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 74%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (48%).

Headshot rate 44%−4 pp · Ø 48% better than 33%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 0.970.00 · Ø 0.97 right on the average
Pistol kills per match 2.4

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so slightly below the average (3.8%).

2K rounds 12.3%−0.5 pp · Ø 12.8% better than 29%
3K rounds 3.4%−0.4 pp · Ø 3.8% better than 28%
MVPs per match 2.1−0.1 · Ø 2.2 better than 36%
4Ks and aces 5x 4K, 0 aces in 41 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (73%). Lower is better.

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 5.3+1.2 · Ø 4.1 better than 77%
Enemies flashed per round 0.34+0.07 · Ø 0.27 better than 69%
Deaths per round 70%−3 pp · Ø 73% better than 78%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.06, Rating +0.05, ADR +6.2, Win rate +6 pp, ELO +297
= Stayed the same
Nothing clear
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: August 2026 with 0.78. Last 3 months: 0.71 (at the start 0.65). Right on the average (0.71).

Patterns

From the last 129 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −25 ELO
33 matches · 45% win rate
On Mirage −1 ELO
38 matches · 61% win rate
Between 0:00 and 6:00 −22 ELO, win rate 38%

aRNNNNNN1 loses the most ELO on Dust 2: −25 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Most kills in a match: 29 · Inferno
  3. Highest rating in a match: 1.87 · Mirage

Maps in detail

from the last 129 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
61% better than 83%
0.67 better than 23%
76.1 better than 32%
0.99 better than 43%
49% of 85 duels better than 42%
38% of 24 situations right on the average
Dust 233
45% better than 33%
0.68 better than 28%
77.3 better than 37%
0.99 better than 43%
49% of 67 duels better than 41%
65% of 17 situations better than 96%
Ancient17
35% better than 11%
0.66 better than 17%
76.5 better than 30%
0.98-
45% of 31 duels better than 22%
25% of 8 situations better than 21%
Anubis16
44% better than 28%
0.74 better than 61%
77.1 better than 37%
1.05 better than 69%
50% of 48 duels right on the average
22% of 9 situations better than 16%
Inferno11
55% -
0.68 -
72.3 -
1.02-
42% of 26 duels -
33% of 6 situations -
Cache7
43% -
0.67 -
72.8 -
1.01-
57% of 14 duels -
33% of 3 situations -
Nuke6
50% -
0.58 -
68.5 -
0.82-
33% of 6 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How aRNNNNNN1 plays

Across 129 matches aRNNNNNN1 averages K/R 0.67 and ADR 75.7; the rating across the 108 rated matches is 1.00. Biggest strength: Deaths per round at just 70% (lower is better), better than 78% of level 8 players. Most room to improve: Rounds with first kill at 5%, better than only 1% of level 8 players. Averages 14.8 kills per match with 44% headshots. The strongest map is Mirage with a 61% win rate in 38 matches. In 41 of 108 matches the rating was 1.10 or higher (38%), in 44 it was below 0.90. In 41 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: August 2026 at 1.10. aRNNNNNN1 loses the most ELO on Dust 2 (−25 ELO, win rate 45%). Things go best in match 2 of the day (+25 ELO, win rate 58%). Match no. 2 of the day goes best: 58% win rate, +25 ELO. Improved over the last three months: K/R +0.06, Rating +0.05, ADR +6.2, Win rate +6 pp, ELO +297. Got weaker: Headshots −5 pp. Last 30 days: 27 matches, win rate 63%, net ELO −29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.