aNNtt

Spain
157 matches tracked 23 matches in 30 days
Last updated:

How does aNNtt play?

Rating 0.96 K/R 0.67 ADR 74.5 from 157 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 48%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 157 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 18% normal 0.90 to 1.09 32% weak 0.75 to 0.89 17% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (103 matches).

Level 5

Compared with 767 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (50%).

Rounds with first kill 7%−3 pp · Ø 10% better than 14%
Opening duels won 55%+5 pp · Ø 50% better than 93%

Clutch

Average
Last one alive

24% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 33%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 73%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 72%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly above the average (44%).

Headshot rate 47%+3 pp · Ø 44% better than 68%
AWP share of kills 0%−11 pp · Ø 11% better than 2%
K/D 0.98+0.01 · Ø 0.97 better than 62%
Pistol kills per match 2.6
Knife kills 1 in 157 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.2).

2K rounds 11.8%−1.0 pp · Ø 12.8% better than 28%
3K rounds 2.9%−0.8 pp · Ø 3.7% better than 18%
MVPs per match 1.8−0.4 · Ø 2.2 better than 18%
4Ks and aces 18x 4K, 0 aces in 103 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 69% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 6.4+2.5 · Ø 3.9 better than 90%
Enemies flashed per round 0.40+0.16 · Ø 0.24 better than 85%
Deaths per round 69%−4 pp · Ø 73% better than 92%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.67, Rating at 0.95, ADR at 74.1
▼ Got worse
Win rate −10 pp, ELO −88

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: July 2026 with 0.68. Last 3 months: 0.67 (at the start 0.68). Slightly below the average (0.71).

Patterns

From the last 157 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −84 ELO
42 matches · 45% win rate
On Anubis −57 ELO
30 matches · 40% win rate
On Wednesdays +23 ELO, win rate 42%

aNNtt loses the most ELO in match 2 of the day: −84 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Mirage
  2. Highest rating in a match: 1.89 · Ancient
  3. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 157 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno36
58% better than 77%
0.67 better than 40%
76.9 right on the average
1.00 better than 65%
65% of 89 duels better than 99%
8% of 13 situations better than 5%
Anubis30
40% better than 20%
0.67 better than 26%
70.3 better than 12%
0.92 better than 28%
53% of 60 duels better than 76%
29% of 21 situations better than 29%
Dust 226
35% better than 9%
0.64 better than 20%
72.3 better than 19%
0.91 better than 26%
55% of 77 duels better than 83%
56% of 18 situations better than 89%
Ancient25
68% better than 94%
0.65 better than 21%
74.1 better than 26%
0.95 better than 45%
51% of 57 duels better than 68%
42% of 19 situations better than 62%
Mirage22
50% better than 55%
0.77 better than 82%
80.5 better than 64%
1.07 better than 84%
57% of 69 duels better than 90%
37% of 19 situations better than 52%
Cache11
55% -
0.67 -
74.3 -
0.96-
46% of 24 duels -
20% of 5 situations -
Nuke6
33% -
0.63 -
69.6 -
0.90-
47% of 15 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How aNNtt plays

Across 157 matches aNNtt averages K/R 0.67, ADR 74.5 and a rating of 0.96. Biggest strength: Opening duels won at 55%, better than 93% of level 5 players. Most room to improve: Rounds with first kill at 7%, better than only 14% of level 5 players. Averages 14.8 kills per match with 47% headshots. The strongest map is Ancient with a 68% win rate in 25 matches. In 45 of 157 matches the rating was 1.10 or higher (29%), in 61 it was below 0.90. In 103 matches with detailed stats: 18 4Ks and 0 aces. Best month by rating: August 2026 at 0.99. aNNtt loses the most ELO in match 2 of the day (−84 ELO, win rate 45%). Things go best on Inferno (+22 ELO, win rate 58%). Improved over the last three months: Headshots +3 pp. Got weaker: Win rate −10 pp, ELO −88. Unchanged in recent months: K/R at 0.67, Rating at 0.95, ADR at 74.1. Last 30 days: 23 matches, win rate 39%, net ELO −55.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.