aMazeBRO

Belarus
On FACEIT since 2020 237 matches tracked 59 matches in 30 days
ELO ▼ 237
3,166
30-day peak: 3,418
Rank EU ▼ 2,807 places
#4,254
Belarus #106 in Belarus
30 days · prev. #1,447 · best #1,447
Last updated:
Next update possible in 1h 17m

How does aMazeBRO play?

Rating 1.09 K/R 0.78 ADR 87.2 from 237 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 237 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 24% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 17% very weak below 0.75 16%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (171 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 50%−2 pp · Ø 52% better than 28%

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (42%).

Clutch 1v1 won 48%+6 pp · Ø 42% better than 89%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 25%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so just above the average (1.05).

Headshot rate 53%0 pp · Ø 53% right on the average
AWP share of kills 2%−10 pp · Ø 12% better than 13%
K/D 1.09+0.04 · Ø 1.05 better than 52%
Pistol kills per match 2.9
Knife kills 5 in 237 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.3% of rounds and so clearly above the average (13.5%).

2K rounds 15.3%+1.8 pp · Ø 13.5% better than 81%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 65%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 34x 4K, 1 ace in 171 matches

Utility and deaths

Average
Nades, flashes and deaths

38% of nades dealing damage or blinding and so clearly above the average (34%).

Utility hit rate 38%+4 pp · Ø 34% better than 81%
Utility damage per round 4.8+0.9 · Ø 3.9 better than 79%
Enemies flashed per round 0.23−0.09 · Ø 0.32 better than 22%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.79, Rating at 1.10, ADR at 87.2, Win rate at 52%
▼ Got worse
Headshots −3 pp, ELO −488

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: September 2026 with 0.79. Last 3 months: 0.79 (at the start 0.77). Slightly above the average (0.75).

Patterns

From the last 237 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −109 ELO
60 matches · 53% win rate
On Inferno −91 ELO
25 matches · 52% win rate
Between 0:00 and 6:00 −363 ELO, win rate 46%
On Tuesdays −92 ELO, win rate 45%

aMazeBRO loses the most ELO on Ancient: −109 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Ancient
  2. Highest rating in a match: 2.93 · Ancient
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 237 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient60
53% better than 41%
0.86 better than 88%
94.6 better than 93%
1.19 better than 85%
48% of 290 duels better than 24%
55% of 44 situations better than 86%
Anubis51
53% better than 43%
0.73 better than 38%
82.9 better than 57%
1.02 better than 36%
46% of 199 duels better than 16%
34% of 29 situations better than 40%
Mirage49
63% better than 82%
0.75 better than 44%
83.1 better than 54%
1.05 better than 44%
50% of 193 duels better than 34%
52% of 23 situations better than 85%
Inferno25
52% better than 18%
0.78 right on the average
85.9 better than 55%
1.10 better than 43%
55% of 100 duels better than 43%
42% of 12 situations better than 57%
Nuke23
39% better than 6%
0.75 better than 41%
82.2 better than 48%
1.03 better than 31%
49% of 81 duels better than 26%
43% of 14 situations better than 57%
Cache18
28% better than 1%
0.80 better than 53%
91.6 better than 78%
1.10 better than 46%
63% of 92 duels better than 89%
6% of 16 situations better than 2%
Dust 210
50% -
0.83 -
88.8 -
1.16-
48% of 33 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How aMazeBRO plays

Across 237 matches aMazeBRO averages K/R 0.78, ADR 87.2 and a rating of 1.09. Biggest strength: Clutch 1v1 won at 48%, better than 89% of level 10 · 3,000-3,499 ELO players. Averages 16.9 kills per match with 53% headshots. The strongest map is Mirage with a 63% win rate in 49 matches. In 110 of 237 matches the rating was 1.10 or higher (46%), in 80 it was below 0.90. In 171 matches with detailed stats: 34 4Ks and 1 ace. Best month by rating: August 2026 at 1.10. aMazeBRO loses the most ELO on Ancient (−109 ELO, win rate 53%). Things go best on Mirage (+171 ELO, win rate 63%). Match no. 3 of the day goes best: 57% win rate, +106 ELO. Got weaker: Headshots −3 pp, ELO −488. Unchanged in recent months: K/R at 0.79, Rating at 1.10, ADR at 87.2, Win rate at 52%. Last 30 days: 59 matches, win rate 44%, net ELO −94.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.