aMaXaCJLuK52

Russia
On FACEIT since 2025 223 matches tracked 46 matches in 30 days
Last updated:

How does aMaXaCJLuK52 play?

Rating 0.96 (from 173 matches) K/R 0.70 ADR 74.8 from 223 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 173 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 21% normal 0.90 to 1.09 28% weak 0.75 to 0.89 17% very weak below 0.75 23%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (147 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 2%
Opening duels won 45%−6 pp · Ø 51% better than 9%

Clutch

Average
Last one alive

34% of 1v1s won and so slightly below the average (38%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 28%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (49%).

Headshot rate 56%+7 pp · Ø 49% better than 87%
AWP share of kills 2%−9 pp · Ø 11% better than 11%
K/D 1.00−0.02 · Ø 1.02 better than 40%
Pistol kills per match 2.9
Knife kills 1 in 223 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (4.1%).

2K rounds 12.7%−0.6 pp · Ø 13.3% better than 30%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 16%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 18x 4K, 0 aces in 147 matches

Utility and deaths

Average
Nades, flashes and deaths

0.44 enemies flashed per round and so well above the average (0.28).

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 5.5+1.3 · Ø 4.2 better than 82%
Enemies flashed per round 0.44+0.16 · Ø 0.28 better than 85%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp, ELO +60
= Stayed the same
Win rate at 49%
▼ Got worse
K/R −0.10, Rating −0.19, ADR −9.3

Aug to Oct 2026 compared with Jan to Jun 2026.

Kills per round (K/R)

0.67
JanFebMarAprMayJunJulAugSepOct

Best month: June 2026 with 0.80. Last 3 months: 0.67 (at the start 0.77). Clearly below the average (0.74).

Patterns

From the last 223 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −25 ELO
25 matches · 40% win rate
On Dust 2 −24 ELO
61 matches · 44% win rate
Between 18:00 and 24:00 +53 ELO, win rate 44%
On Mondays −24 ELO, win rate 38%

aMaXaCJLuK52 loses the most ELO on Nuke: −25 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.96 · Mirage
  2. Longest win streak: 7 wins in a row · Ancient
  3. Most kills in a match: 38 · Dust 2

Maps in detail

from the last 223 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage77
61% better than 84%
0.70 better than 33%
75.7 better than 26%
1.02 right on the average
43% of 129 duels better than 11%
44% of 34 situations better than 67%
Dust 261
44% better than 25%
0.69 better than 26%
75.9 better than 24%
0.94 better than 19%
44% of 154 duels better than 15%
43% of 28 situations better than 66%
Anubis29
55% better than 59%
0.74 right on the average
77.0 better than 28%
1.00 better than 39%
57% of 75 duels better than 81%
31% of 16 situations better than 34%
Nuke25
40% better than 10%
0.64 better than 5%
70.4 better than 4%
0.88 better than 5%
43% of 53 duels better than 10%
33% of 9 situations better than 33%
Ancient23
39% better than 12%
0.68 better than 19%
70.7 better than 6%
0.91 better than 12%
39% of 56 duels better than 2%
50% of 12 situations better than 79%
Inferno6
50% -
0.86 -
83.1 -
1.11-
50% of 6 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How aMaXaCJLuK52 plays

Across 223 matches aMaXaCJLuK52 averages K/R 0.70 and ADR 74.8; the rating across the 173 rated matches is 0.96. Biggest strength: Headshot rate at 56%, better than 87% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 15.4 kills per match with 56% headshots. The strongest map is Mirage with a 61% win rate in 77 matches. In 56 of 173 matches the rating was 1.10 or higher (32%), in 69 it was below 0.90. In 147 matches with detailed stats: 18 4Ks and 0 aces. Best month by rating: June 2026 at 1.14. aMaXaCJLuK52 loses the most ELO on Nuke (−25 ELO, win rate 40%). Things go best on Mirage (+48 ELO, win rate 61%). Match no. 2 of the day goes best: 59% win rate, −27 ELO. Improved over the last three months: Headshots +2 pp, ELO +60. Got weaker: K/R −0.10, Rating −0.19, ADR −9.3. Unchanged in recent months: Win rate at 49%. Last 30 days: 46 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.