aM08

Czech Republic
On FACEIT since 2025 79 matches tracked
Last updated:

How does aM08 play?

Rating 1.07 K/R 0.77 ADR 82.8 from 79 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 79 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 20% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 14% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average.
AWPerMulti-killsEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (52 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

55% of opening duels won and so clearly above the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 55%+5 pp · Ø 50% better than 85%

Clutch

Average
Last one alive

50% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 50%+12 pp · Ø 38% better than 95%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 8%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (49%).

Headshot rate 44%−5 pp · Ø 49% better than 26%
AWP share of kills 38%+28 pp · Ø 10% better than 99%
K/D 1.04+0.04 · Ø 1.00 better than 64%
Pistol kills per match 2.6
Knife kills 3 in 79 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.2).

2K rounds 13.3%+0.1 pp · Ø 13.2% better than 56%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 27%
MVPs per match 2.6+0.4 · Ø 2.2 better than 86%
4Ks and aces 17x 4K, 1 ace in 52 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 39%+4 pp · Ø 35% better than 76%
Utility damage per round 3.3−1.0 · Ø 4.3 better than 27%
Enemies flashed per round 0.24−0.04 · Ø 0.28 better than 39%
Deaths per round 74%+2 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +258
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.10, Rating −0.12, ADR −4.9, Headshots −7 pp, Win rate −8 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: June 2026 with 0.84. Last 3 months: 0.74 (at the start 0.84). Just above the average (0.73).

Patterns

From the last 79 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −27 ELO
30 matches · 57% win rate

aM08 loses the most ELO on Mirage: −27 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Dust 2
  2. Longest win streak: 5 wins in a row · Mirage
  3. Highest rating in a match: 2.13 · Mirage

Maps in detail

from the last 79 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage30
57% better than 73%
0.80 better than 83%
85.4 better than 78%
1.11 better than 83%
49% of 150 duels better than 43%
43% of 14 situations better than 64%
Dust 225
40% better than 18%
0.77 better than 73%
82.9 better than 67%
1.06 better than 69%
65% of 133 duels better than 98%
47% of 19 situations better than 75%
Ancient10
40% -
0.73 -
80.1 -
1.02-
53% of 49 duels -
0% of 3 situations -
Inferno6
33% -
0.76 -
80.8 -
1.06-
48% of 31 duels -
50% of 2 situations -
Cache4
50% -
0.78 -
85.0 -
1.04-
70% of 20 duels -
50% of 2 situations -
Nuke3
67% -
0.82 -
80.6 -
1.21-
33% of 12 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How aM08 plays

Across 79 matches aM08 averages K/R 0.77, ADR 82.8 and a rating of 1.07. Biggest strength: Clutch 1v1 won at 50%, better than 95% of level 9 players. Averages 16.8 kills per match with 44% headshots. The strongest map is Mirage with a 57% win rate in 30 matches. In 36 of 79 matches the rating was 1.10 or higher (46%), in 27 it was below 0.90. In 52 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: July 2026 at 1.15. aM08 loses the most ELO on Mirage (−27 ELO, win rate 57%). Things go best on Dust 2 (+2 ELO, win rate 40%). Improved over the last three months: ELO +258. Got weaker: K/R −0.10, Rating −0.12, ADR −4.9, Headshots −7 pp, Win rate −8 pp. Last 30 days: 6 matches, win rate 17%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.