aLx_-

Germany
On FACEIT since 2014 358 matches tracked 94 matches in 30 days
ELO ▲ 265
3,009
30-day peak: 3,065
Rank EU ▲ 1,671 places
#7,999
Germany #185 in Germany
30 days · prev. #9,670 · best #7,696
Last updated:
Next update possible in 1h 34m

How does aLx_- play?

Rating 1.00 K/R 0.73 ADR 81.3 from 358 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 358 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 18% normal 0.90 to 1.09 27% weak 0.75 to 0.89 15% very weak below 0.75 23%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (298 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 51%−1 pp · Ø 52% better than 36%

Clutch

Weakness
Last one alive

31% of 1v1s won and so well below the average (42%).

Clutch 1v1 won 31%−11 pp · Ø 42% better than 12%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 31%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 20%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (53%).

Headshot rate 60%+7 pp · Ø 53% better than 87%
AWP share of kills 5%−7 pp · Ø 12% better than 31%
K/D 0.99−0.06 · Ø 1.05 better than 19%
Pistol kills per match 3.3
Knife kills 10 in 358 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.9% of rounds and so slightly below the average (13.5%).

2K rounds 12.9%−0.6 pp · Ø 13.5% better than 26%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 41%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 60x 4K, 2 aces in 298 matches

Utility and deaths

Average
Nades, flashes and deaths

5.8 utility damage per round and so well above the average (3.9).

Utility hit rate 36%+2 pp · Ø 34% better than 69%
Utility damage per round 5.8+1.9 · Ø 3.9 better than 92%
Enemies flashed per round 0.37+0.05 · Ø 0.32 better than 65%
Deaths per round 74%+3 pp · Ø 71% better than 10%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +3 pp, Win rate +3 pp, ELO +334
= Stayed the same
K/R at 0.73, Rating at 1.00, ADR at 81.2
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: August 2026 with 0.75. Last 3 months: 0.73 (at the start 0.72). Just below the average (0.75).

Patterns

From the last 358 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −11 ELO
25 matches · 40% win rate
In match 3 of the day +81 ELO
53 matches · 45% win rate
On Wednesdays +27 ELO, win rate 45%

aLx_- loses the most ELO on Ancient: −11 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.08 · Nuke
  2. Longest win streak: 9 wins in a row · Cache
  3. Most kills in a match: 33 · Anubis

Maps in detail

from the last 358 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2105
48% better than 25%
0.70 better than 23%
78.7 better than 32%
0.96 better than 15%
49% of 416 duels better than 30%
31% of 55 situations better than 28%
Inferno67
55% better than 27%
0.71 better than 23%
81.2 better than 36%
1.00 better than 19%
53% of 266 duels better than 33%
35% of 37 situations better than 41%
Nuke66
58% better than 49%
0.77 right on the average
87.5 better than 73%
1.05 better than 38%
55% of 394 duels better than 59%
33% of 36 situations better than 33%
Anubis46
57% better than 57%
0.74 better than 43%
80.3 better than 43%
1.02 better than 36%
55% of 191 duels better than 64%
23% of 26 situations better than 15%
Cache42
60% better than 54%
0.75 better than 35%
83.7 better than 40%
1.06 better than 32%
49% of 185 duels better than 20%
44% of 16 situations better than 66%
Ancient25
40% better than 9%
0.70 better than 22%
76.0 better than 18%
0.98 better than 23%
39% of 130 duels better than 2%
65% of 17 situations better than 95%
Mirage5
20% -
0.66 -
72.1 -
0.88-
41% of 17 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How aLx_- plays

Across 358 matches aLx_- averages K/R 0.73, ADR 81.3 and a rating of 1.00. Biggest strength: Utility damage per round at 5.8, better than 92% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 74%, better than only 10% of level 10 · 3,000-3,499 ELO players. Averages 15.8 kills per match with 60% headshots. The strongest map is Cache with a 60% win rate in 42 matches. In 125 of 358 matches the rating was 1.10 or higher (35%), in 136 it was below 0.90. In 298 matches with detailed stats: 60 4Ks and 2 aces. Best month by rating: August 2026 at 1.01. aLx_- loses the most ELO on Ancient (−11 ELO, win rate 40%). Things go best on Nuke (+304 ELO, win rate 58%). Match no. 2 of the day goes best: 60% win rate, +170 ELO. Improved over the last three months: Headshots +3 pp, Win rate +3 pp, ELO +334. Unchanged in recent months: K/R at 0.73, Rating at 1.00, ADR at 81.2. Last 30 days: 94 matches, win rate 57%, net ELO +223.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.