aLx_-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (298 matches).
Compared with 7,105 players in this group, each player over up to their last 100 matches.
Opening
Average51% of opening duels won and so just below the average (52%).
Clutch
Weakness31% of 1v1s won and so well below the average (42%).
Weapons and aim
Average60% headshots and so well above the average (53%).
Impact
AverageExactly 2 kills in 12.9% of rounds and so slightly below the average (13.5%).
Utility and deaths
Average5.8 utility damage per round and so well above the average (3.9).
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.75. Last 3 months: 0.73 (at the start 0.72). Just below the average (0.75).
Rating, 1.00 is an average match
Best month: August 2026 with 1.01. Last 3 months: 1.00 (at the start 0.99). Clearly below the average (1.05).
Damage per round (ADR)
Best month: August 2026 with 84.4. Last 3 months: 81.2 (at the start 82.1). Just above the average (80.9).
Share of headshot kills
Best month: September 2026 with 62%. Last 3 months: 61% (at the start 58%). Well above the average (53%).
Matches won (win rate)
Best month: September 2026 with 58%. Last 3 months: 53% (at the start 50%). Right on the average (53%).
Best month: October 2026 with 3,065. Last 3 months: 3,009 (at the start 2,675).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: September 2026 with 33%.
Patterns
From the last 358 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
aLx_- loses the most ELO on Ancient: −11 ELO, 40% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.08 · Nuke
- Longest win streak: 9 wins in a row · Cache
- Most kills in a match: 33 · Anubis
Maps in detail
from the last 358 matchesCompared with players on the same level who have at least 15 matches on the map.
How aLx_- plays
Across 358 matches aLx_- averages K/R 0.73, ADR 81.3 and a rating of 1.00. Biggest strength: Utility damage per round at 5.8, better than 92% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 74%, better than only 10% of level 10 · 3,000-3,499 ELO players. Averages 15.8 kills per match with 60% headshots. The strongest map is Cache with a 60% win rate in 42 matches. In 125 of 358 matches the rating was 1.10 or higher (35%), in 136 it was below 0.90. In 298 matches with detailed stats: 60 4Ks and 2 aces. Best month by rating: August 2026 at 1.01. aLx_- loses the most ELO on Ancient (−11 ELO, win rate 40%). Things go best on Nuke (+304 ELO, win rate 58%). Match no. 2 of the day goes best: 60% win rate, +170 ELO. Improved over the last three months: Headshots +3 pp, Win rate +3 pp, ELO +334. Unchanged in recent months: K/R at 0.73, Rating at 1.00, ADR at 81.2. Last 30 days: 94 matches, win rate 57%, net ELO +223.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.