aJQ9QwLJtG

Russia
On FACEIT since 2020 353 matches tracked 129 matches in 30 days
ELO ▼ 26
3,175
30-day peak: 3,204
Rank EU ▲ 1,872 places
#3,903
Russia #1,101 in Russia
30 days · prev. #5,775 · best #3,903
Last updated:

How does aJQ9QwLJtG play?

Rating 1.06 K/R 0.77 ADR 85.4 from 353 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 353 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 17%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 3,000-3,499 ELO average.
Entry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (299 matches).

3,000-3,499 ELO

Compared with 6,811 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 79%
Opening duels won 56%+4 pp · Ø 52% better than 75%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 43%+3 pp · Ø 40% better than 70%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 44%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly below the average (53%).

Headshot rate 48%−5 pp · Ø 53% better than 23%
AWP share of kills 14%+2 pp · Ø 12% better than 69%
K/D 1.06−0.01 · Ø 1.07 better than 41%
Pistol kills per match 3.3
Zeus kills1 in 353 matches
Knife kills 14 in 353 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.1% of rounds and so just below the average (4.2%).

2K rounds 14.1%+0.5 pp · Ø 13.6% better than 55%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 40%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 54x 4K, 8 aces in 299 matches

Utility and deaths

Average
Nades, flashes and deaths

6.3 utility damage per round and so well above the average (3.8).

Utility hit rate 37%+3 pp · Ø 34% better than 76%
Utility damage per round 6.3+2.5 · Ø 3.8 better than 95%
Enemies flashed per round 0.37+0.05 · Ø 0.32 better than 65%
Deaths per round 72%+2 pp · Ø 70% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +6 pp, ELO +237
= Stayed the same
K/R at 0.76, Rating at 1.05, ADR at 85.2
▼ Got worse
Headshots −6 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.76 (at the start 0.79). Just above the average (0.75).

Patterns

From the last 353 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −86 ELO
34 matches · 44% win rate
On Ancient −32 ELO
68 matches · 54% win rate
On Wednesdays −82 ELO, win rate 44%

aJQ9QwLJtG loses the most ELO on Anubis: −86 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Ancient
  2. Longest win streak: 8 wins in a row · Nuke
  3. Highest rating in a match: 2.66 · Mirage

Maps in detail

from the last 353 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage149
53% better than 41%
0.74 better than 39%
83.5 better than 55%
1.03 better than 37%
55% of 710 duels better than 64%
47% of 79 situations better than 75%
Ancient68
54% better than 45%
0.80 better than 70%
87.7 better than 76%
1.10 better than 63%
56% of 387 duels better than 70%
39% of 44 situations better than 51%
Nuke49
47% better than 18%
0.77 right on the average
90.3 better than 81%
1.06 better than 41%
55% of 303 duels better than 58%
46% of 26 situations better than 67%
Anubis34
44% better than 15%
0.77 better than 56%
83.1 better than 56%
1.05 better than 45%
57% of 171 duels better than 74%
20% of 10 situations better than 11%
Inferno22
50% better than 19%
0.83 better than 67%
90.4 better than 70%
1.16 better than 59%
63% of 105 duels better than 80%
43% of 14 situations better than 58%
Cache16
56% better than 42%
0.77 better than 40%
82.6 better than 36%
1.07 better than 34%
57% of 61 duels better than 60%
30% of 10 situations better than 29%
Dust 212
42% -
0.68 -
74.9 -
0.93-
53% of 59 duels -
20% of 10 situations -
Vertigo3
67% -
0.83 -
89.0 -
1.14-
60% of 10 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How aJQ9QwLJtG plays

Across 353 matches aJQ9QwLJtG averages K/R 0.77, ADR 85.4 and a rating of 1.06. Biggest strength: Utility damage per round at 6.3, better than 95% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 48%, better than only 23% of level 10 · 3,000-3,499 ELO players. Averages 16.8 kills per match with 48% headshots. The strongest map is Cache with a 56% win rate in 16 matches. In 140 of 353 matches the rating was 1.10 or higher (40%), in 124 it was below 0.90. In 299 matches with detailed stats: 54 4Ks and 8 aces. Best month by rating: August 2026 at 1.10. aJQ9QwLJtG loses the most ELO on Anubis (−86 ELO, win rate 44%). Things go best on Mirage (+171 ELO, win rate 53%). Match no. 3 of the day goes best: 61% win rate, +62 ELO. Improved over the last three months: Win rate +6 pp, ELO +237. Got weaker: Headshots −6 pp. Unchanged in recent months: K/R at 0.76, Rating at 1.05, ADR at 85.2. Last 30 days: 129 matches, win rate 53%, net ELO +253.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.