aIIeyesonme-

Belgium
On FACEIT since 2018 148 matches tracked 36 matches in 30 days
Last updated:

How does aIIeyesonme- play?

Rating 0.97 K/R 0.70 ADR 73.7 from 148 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 148 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 30%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (114 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 73%
Opening duels won 56%+4 pp · Ø 52% better than 81%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 67%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 20%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 38%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.04).

Headshot rate 49%−2 pp · Ø 51% better than 38%
AWP share of kills 30%+18 pp · Ø 12% better than 96%
K/D 0.97−0.07 · Ø 1.04 better than 19%
Pistol kills per match 2.7
Knife kills 2 in 148 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 12.9%−0.7 pp · Ø 13.6% better than 29%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 31%
MVPs per match 2.1−0.3 · Ø 2.4 better than 19%
4Ks and aces 20x 4K, 3 aces in 114 matches

Utility and deaths

Average
Nades, flashes and deaths

2.2 utility damage per round and so well below the average (4.1).

Utility hit rate 33%−2 pp · Ø 35% better than 38%
Utility damage per round 2.2−1.9 · Ø 4.1 better than 6%
Enemies flashed per round 0.18−0.12 · Ø 0.30 better than 16%
Deaths per round 72%+1 pp · Ø 71% better than 38%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.06, Rating +0.11, ADR +4.9, Headshots +5 pp, Win rate +21 pp
= Stayed the same
Nothing clear
▼ Got worse
ELO −62

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: August 2026 with 0.72. Last 3 months: 0.71 (at the start 0.65). Slightly below the average (0.75).

Patterns

From the last 148 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −39 ELO
53 matches · 45% win rate
In match 3 of the day −8 ELO
23 matches · 35% win rate
On Ancient −1 ELO
26 matches · 65% win rate

aIIeyesonme- loses the most ELO on Dust 2: −39 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Highest rating in a match: 2.52 · Dust 2
  3. Most kills in a match: 47 · Mirage

Maps in detail

from the last 148 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 253
45% better than 24%
0.74 right on the average
76.1 better than 22%
1.04 better than 48%
60% of 269 duels better than 88%
39% of 31 situations better than 49%
Mirage29
45% better than 20%
0.69 better than 22%
74.4 better than 16%
0.96 better than 20%
55% of 141 duels better than 69%
20% of 15 situations better than 8%
Ancient26
65% better than 85%
0.68 better than 18%
71.7 better than 8%
0.93 better than 14%
53% of 126 duels better than 56%
30% of 10 situations better than 30%
Anubis23
39% better than 9%
0.70 better than 24%
73.7 better than 11%
0.97 better than 22%
48% of 95 duels better than 27%
75% of 12 situations better than 98%
Inferno10
50% -
0.66 -
70.8 -
0.95-
47% of 32 duels -
40% of 5 situations -
Nuke4
25% -
0.53 -
66.4 -
0.74-
29% of 17 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How aIIeyesonme- plays

Across 148 matches aIIeyesonme- averages K/R 0.70, ADR 73.7 and a rating of 0.97. Biggest strength: Opening duels won at 56%, better than 81% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.2, better than only 6% of level 10 · 2,500-2,749 ELO players. Averages 15.6 kills per match with 49% headshots. The strongest map is Ancient with a 65% win rate in 26 matches. In 49 of 148 matches the rating was 1.10 or higher (33%), in 64 it was below 0.90. In 114 matches with detailed stats: 20 4Ks and 3 aces. Best month by rating: August 2026 at 1.04. aIIeyesonme- loses the most ELO on Dust 2 (−39 ELO, win rate 45%). Things go best in match 2 of the day (+78 ELO, win rate 59%). Match no. 2 of the day goes best: 59% win rate, +78 ELO. Improved over the last three months: K/R +0.06, Rating +0.11, ADR +4.9, Headshots +5 pp, Win rate +21 pp. Got weaker: ELO −62. Last 30 days: 36 matches, win rate 53%, net ELO −55.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.