a8gQTtZncj

Russia
On FACEIT since 2016 134 matches tracked 134 matches in 30 days
ELO ▼ 223
2,965
30-day peak: 3,217
Rank EU ▼ 2,560 places
#9,512
Russia #2,730 in Russia
30 days · prev. #6,952 · best #6,644
Last updated:

How does a8gQTtZncj play?

Rating 1.04 (from 133 matches) K/R 0.72 ADR 79.7 from 134 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 133 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 14% good 1.10 to 1.29 15% normal 0.90 to 1.09 35% weak 0.75 to 0.89 15% very weak below 0.75 17%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most
2,750-2,999 ELO

Compared with 11,309 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 53%+1 pp · Ø 52% better than 57%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 56%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 19%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 76%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (51%).

Headshot rate 55%+4 pp · Ø 51% better than 70%
AWP share of kills 4%−8 pp · Ø 12% better than 24%
K/D 1.08+0.03 · Ø 1.05 better than 54%
Pistol kills per match 3.0
Zeus kills1 in 134 matches
Knife kills 2 in 134 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.2%).

2K rounds 13.4%−0.3 pp · Ø 13.7% better than 40%
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 22%
MVPs per match 2.3−0.1 · Ø 2.4 better than 39%
4Ks and aces 17x 4K, 3 aces in 133 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 27%−7 pp · Ø 34% better than 7%
Utility damage per round 3.2−0.8 · Ø 4.0 better than 27%
Enemies flashed per round 0.34+0.03 · Ø 0.31 better than 61%
Deaths per round 67%−4 pp · Ø 71% better than 88%

Patterns

From the last 134 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −114 ELO
29 matches · 38% win rate
On Ancient −59 ELO
22 matches · 50% win rate
Between 0:00 and 6:00 −87 ELO, win rate 29%

a8gQTtZncj loses the most ELO on Mirage: −114 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Nuke
  2. Highest rating in a match: 1.90 · Ancient
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 134 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 244
52% better than 43%
0.72 better than 34%
77.4 better than 27%
1.05 better than 45%
55% of 128 duels better than 66%
25% of 32 situations better than 16%
Mirage29
38% better than 5%
0.62 better than 4%
73.8 better than 13%
0.88 better than 4%
46% of 91 duels better than 17%
53% of 17 situations better than 88%
Ancient22
50% better than 37%
0.84 better than 84%
90.9 better than 85%
1.18 better than 85%
53% of 77 duels better than 55%
38% of 8 situations right on the average
Anubis22
50% better than 36%
0.80 better than 73%
86.7 better than 75%
1.14 better than 76%
61% of 62 duels better than 90%
59% of 17 situations better than 90%
Nuke12
50% -
0.69 -
74.2 -
1.00-
50% of 36 duels -
42% of 12 situations -
Cache3
33% -
0.63 -
74.9 -
0.88-
50% of 6 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How a8gQTtZncj plays

Across 134 matches a8gQTtZncj averages K/R 0.72 and ADR 79.7; the rating across the 133 rated matches is 1.04. Biggest strength: Deaths per round at just 67% (lower is better), better than 88% of level 10 · 2,750-2,999 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 6% of level 10 · 2,750-2,999 ELO players. Averages 16.1 kills per match with 55% headshots. The strongest map is Dust 2 with a 52% win rate in 44 matches. In 44 of 133 matches the rating was 1.10 or higher (33%), in 43 it was below 0.90. In 133 matches with detailed stats: 17 4Ks and 3 aces. a8gQTtZncj loses the most ELO on Mirage (−114 ELO, win rate 38%). Things go best on Anubis (+52 ELO, win rate 50%). Last 30 days: 134 matches, win rate 47%, net ELO −132.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.