a6ZzY7SFVM

Russia
On FACEIT since 2019 104 matches tracked 51 matches in 30 days
ELO ▲ 185
2,521
30-day peak: 2,521
Rank EU
#49,257
Russia #14,080 in Russia
Last updated:

How does a6ZzY7SFVM play?

Rating 1.02 (from 54 matches) K/R 0.74 ADR 82.4 from 104 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 54 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 24% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 26%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average.
Entry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (54 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 56%+4 pp · Ø 52% better than 80%

Clutch

Weakness
Last one alive

29% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 8%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 12%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (51%).

Headshot rate 46%−5 pp · Ø 51% better than 24%
AWP share of kills 15%+3 pp · Ø 12% better than 71%
K/D 1.01−0.03 · Ø 1.04 better than 34%
Pistol kills per match 2.3
Zeus kills2 in 104 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 14.5%+1.1 pp · Ø 13.4% better than 70%
3K rounds 3.7%−0.5 pp · Ø 4.2% better than 28%
MVPs per match 2.1−0.3 · Ø 2.4 better than 20%
4Ks and aces 7x 4K, 1 ace in 54 matches

Utility and deaths

Average
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.30).

Utility hit rate 40%+5 pp · Ø 35% better than 85%
Utility damage per round 2.5−1.6 · Ø 4.1 better than 10%
Enemies flashed per round 0.15−0.15 · Ø 0.30 better than 10%
Deaths per round 73%+1 pp · Ø 72% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +4 pp, Win rate +13 pp
= Stayed the same
K/R at 0.75, ADR at 83.5
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Mar to Apr 2026.

Kills per round (K/R)

0.74
MarAprMayJunJulAugSepOct

Last 3 months: 0.75 (at the start 0.73). Just above the average (0.74).

Patterns

From the last 104 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 ±0 ELO, win rate 33%
On Mondays ±0 ELO, win rate 46%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.71 · Mirage
  2. Longest win streak: 8 wins in a row · Mirage
  3. Most kills in a match: 32 · Mirage

Maps in detail

from the last 104 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
59% better than 76%
0.75 right on the average
85.0 better than 68%
1.06 better than 55%
55% of 76 duels better than 69%
13% of 8 situations better than 2%
Dust 225
52% better than 46%
0.75 right on the average
80.8 better than 48%
1.08-
57% of 72 duels better than 77%
50% of 8 situations better than 82%
Anubis16
56% better than 63%
0.70 better than 26%
79.0 better than 36%
1.01-
52% of 44 duels right on the average
25% of 8 situations better than 17%
Ancient10
50% -
0.75 -
81.1 -
0.88-
71% of 14 duels -
100% of 1 situations -
Nuke10
40% -
0.75 -
86.3 -
0.93-
54% of 46 duels -
17% of 6 situations -
Overpass3
33% -
0.75 -
82.0 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How a6ZzY7SFVM plays

Across 104 matches a6ZzY7SFVM averages K/R 0.74 and ADR 82.4; the rating across the 54 rated matches is 1.02. Biggest strength: Utility hit rate at 40%, better than 85% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 29%, better than only 8% of level 10 · 2,500-2,749 ELO players. Averages 16.5 kills per match with 46% headshots. The strongest map is Mirage with a 59% win rate in 39 matches. In 21 of 54 matches the rating was 1.10 or higher (39%), in 21 it was below 0.90. In 54 matches with detailed stats: 7 4Ks and 1 ace. Things go best on Dust 2 (+85 ELO, win rate 52%). Improved over the last three months: Headshots +4 pp, Win rate +13 pp. Unchanged in recent months: K/R at 0.75, ADR at 83.5. Last 30 days: 51 matches, win rate 59%, net ELO +72.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.