a43ea9YpzM

Japan
On FACEIT since 2024 251 matches tracked 71 matches in 30 days
ELO ▲ 70
2,243
30-day peak: 2,243
Rank EU
#118,677
Japan #3,287 in Japan
Last updated:

How does a43ea9YpzM play?

Rating 1.10 (from 227 matches) K/R 0.80 ADR 83.6 from 251 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 227 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 24% good 1.10 to 1.29 22% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 16%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (171 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 92%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 10%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (49%).

Headshot rate 57%+8 pp · Ø 49% better than 88%
AWP share of kills 9%−3 pp · Ø 12% better than 50%
K/D 1.09+0.06 · Ø 1.03 better than 71%
Pistol kills per match 3.1
Knife kills 11 in 251 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (13.4%).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 80%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 65%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 36x 4K, 2 aces in 171 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 40%
Enemies flashed per round 0.16−0.13 · Ø 0.29 better than 16%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.78, Rating at 1.07, ADR at 81.7, Win rate at 49%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.80
MarAprMayJunJulAugSepOct

Best month: July 2026 with 0.90. Last 3 months unchanged at 0.78. Slightly above the average (0.74).

Patterns

From the last 251 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −23 ELO
26 matches · 38% win rate
In match 3 of the day +4 ELO
37 matches · 43% win rate
Between 12:00 and 18:00 −45 ELO, win rate 35%

a43ea9YpzM loses the most ELO on Ancient: −23 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 2.11 · Mirage
  3. Most kills in a match: 36 · Ancient

Maps in detail

from the last 251 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage104
52% better than 55%
0.79 better than 74%
83.2 better than 64%
1.10 better than 74%
45% of 442 duels better than 17%
48% of 56 situations better than 78%
Dust 260
50% better than 44%
0.83 better than 87%
85.4 better than 75%
1.15 better than 84%
52% of 228 duels better than 55%
33% of 30 situations better than 37%
Anubis27
59% better than 74%
0.85 better than 91%
87.1 better than 82%
1.21 better than 92%
59% of 70 duels better than 87%
38% of 13 situations right on the average
Ancient26
38% better than 10%
0.79 better than 73%
82.4 better than 57%
1.04 better than 55%
53% of 102 duels better than 60%
56% of 9 situations better than 91%
Inferno12
50% -
0.65 -
73.4 -
0.84-
64% of 36 duels -
50% of 6 situations -
Nuke12
33% -
0.83 -
84.6 -
1.12-
50% of 46 duels -
25% of 4 situations -
Cache6
50% -
0.77 -
84.8 -
1.03-
54% of 28 duels -
67% of 3 situations -
Overpass3
67% -
0.77 -
80.9 -
1.53-
67% of 6 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How a43ea9YpzM plays

Across 251 matches a43ea9YpzM averages K/R 0.80 and ADR 83.6; the rating across the 227 rated matches is 1.10. Biggest strength: Clutch 1v1 won at 48%, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 27%, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 17.5 kills per match with 57% headshots. The strongest map is Anubis with a 59% win rate in 27 matches. In 112 of 227 matches the rating was 1.10 or higher (49%), in 67 it was below 0.90. In 171 matches with detailed stats: 36 4Ks and 2 aces. Best month by rating: July 2026 at 1.26. a43ea9YpzM loses the most ELO on Ancient (−23 ELO, win rate 38%). Things go best on Mirage (+11 ELO, win rate 52%). From match no. 5 of the day on, things go best: 55% win rate, −39 ELO. Improved over the last three months: Headshots +2 pp. Unchanged in recent months: K/R at 0.78, Rating at 1.07, ADR at 81.7, Win rate at 49%. Last 30 days: 71 matches, win rate 49%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.