a1wnet

Russia
230 matches tracked 82 matches in 30 days
Last updated:

How does a1wnet play?

Rating 0.95 (from 209 matches) K/R 0.68 ADR 72.4 from 230 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 24%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 209 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 19% normal 0.90 to 1.09 29% weak 0.75 to 0.89 19% very weak below 0.75 23%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average. Higher headshot rate than the level 8 average.
ClutcherHeadshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (209 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 48%−2 pp · Ø 50% better than 31%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 34%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 74%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (47%).

Headshot rate 56%+9 pp · Ø 47% better than 90%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 0.97−0.02 · Ø 0.99 better than 38%
Pistol kills per match 2.7
Knife kills 5 in 230 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so clearly below the average (3.9%).

2K rounds 11.9%−1.2 pp · Ø 13.1% better than 19%
3K rounds 3.1%−0.8 pp · Ø 3.9% better than 16%
MVPs per match 2.0−0.2 · Ø 2.2 better than 23%
4Ks and aces 23x 4K, 3 aces in 209 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 29%−7 pp · Ø 36% better than 14%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 23%
Enemies flashed per round 0.19−0.08 · Ø 0.27 better than 29%
Deaths per round 70%−3 pp · Ø 73% better than 78%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.67, Win rate at 47%
▼ Got worse
ADR −4.5, Headshots −6 pp

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: June 2026 with 0.69. Last 3 months: 0.67 (at the start 0.69). Slightly below the average (0.72).

Patterns

From the last 230 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −92 ELO
100 matches · 46% win rate
On Dust 2 −80 ELO
52 matches · 46% win rate
Between 18:00 and 24:00 −73 ELO, win rate 38%
On Fridays −105 ELO, win rate 33%

a1wnet loses the most ELO on Mirage: −92 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Anubis
  2. Longest win streak: 5 wins in a row · Ancient
  3. Highest rating in a match: 2.08 · Mirage

Maps in detail

from the last 230 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage100
46% better than 32%
0.73 better than 53%
75.1 better than 27%
1.02 better than 55%
49% of 334 duels better than 41%
37% of 82 situations better than 46%
Dust 252
46% better than 32%
0.59 better than 4%
65.6 better than 1%
0.84 better than 5%
41% of 160 duels better than 10%
37% of 27 situations better than 43%
Ancient40
55% better than 68%
0.65 better than 11%
72.8 better than 13%
0.93 better than 22%
50% of 155 duels better than 46%
44% of 25 situations better than 66%
Anubis24
42% better than 25%
0.69 better than 31%
74.4 better than 20%
0.97 better than 33%
59% of 75 duels better than 90%
17% of 18 situations better than 7%
Inferno8
63% -
0.65 -
67.8 -
0.89-
54% of 24 duels -
22% of 9 situations -
Overpass3
0% -
0.74 -
80.4 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How a1wnet plays

Across 230 matches a1wnet averages K/R 0.68 and ADR 72.4; the rating across the 209 rated matches is 0.95. Biggest strength: Headshot rate at 56%, better than 90% of level 8 players. Most room to improve: Damage per round (ADR) at 72.4, better than only 10% of level 8 players. Averages 15.0 kills per match with 56% headshots. The strongest map is Ancient with a 55% win rate in 40 matches. In 60 of 209 matches the rating was 1.10 or higher (29%), in 89 it was below 0.90. In 209 matches with detailed stats: 23 4Ks and 3 aces. Best month by rating: September 2026 at 0.98. a1wnet loses the most ELO on Mirage (−92 ELO, win rate 46%). Things go best in match 3 of the day (+55 ELO, win rate 58%). Match no. 3 of the day goes best: 58% win rate, +55 ELO. Got weaker: ADR −4.5, Headshots −6 pp. Unchanged in recent months: K/R at 0.67, Win rate at 47%. Last 30 days: 82 matches, win rate 48%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.