a1vzxD

USA
On FACEIT since 2019 125 matches tracked 55 matches in 30 days
Last updated:

How does a1vzxD play?

Rating 1.06 K/R 0.75 ADR 80.2 from 125 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 125 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 21% normal 0.90 to 1.09 17% weak 0.75 to 0.89 14% very weak below 0.75 22%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (104 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 46%−5 pp · Ø 51% better than 13%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 40%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 77%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 1.07+0.04 · Ø 1.03 better than 65%
Pistol kills per match 2.4
Knife kills 1 in 125 matches

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 47%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 38%
MVPs per match 2.7+0.4 · Ø 2.3 better than 87%
4Ks and aces 20x 4K, 2 aces in 104 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.5−0.7 · Ø 4.2 better than 32%
Enemies flashed per round 0.31+0.02 · Ø 0.29 better than 58%
Deaths per round 70%−2 pp · Ø 72% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +279
= Stayed the same
Headshots at 54%
▼ Got worse
K/R −0.17, Rating −0.22, ADR −14.0, Win rate −12 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: July 2026 with 0.93. Last 3 months: 0.72 (at the start 0.89). Just below the average (0.74).

Patterns

From the last 125 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −51 ELO
24 matches · 58% win rate
On Sundays −98 ELO, win rate 33%

a1vzxD loses the most ELO on Ancient: −51 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Cache
  2. Highest rating in a match: 2.02 · Inferno
  3. Most kills in a match: 44 · Dust 2

Maps in detail

from the last 125 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage31
61% better than 86%
0.81 better than 81%
85.9 better than 75%
1.16 better than 86%
45% of 150 duels better than 17%
36% of 25 situations better than 45%
Dust 227
48% better than 37%
0.78 better than 71%
84.9 better than 73%
1.10 better than 73%
53% of 130 duels better than 60%
33% of 18 situations better than 37%
Ancient24
58% better than 69%
0.74 right on the average
80.0 better than 42%
1.07 better than 64%
55% of 119 duels better than 72%
29% of 7 situations better than 29%
Inferno16
31% better than 4%
0.66 better than 13%
66.4 better than 2%
0.92 better than 11%
30% of 69 duels better than 1%
63% of 8 situations better than 95%
Nuke11
45% -
0.82 -
85.6 -
1.09-
50% of 58 duels -
60% of 5 situations -
Anubis6
67% -
0.65 -
75.2 -
0.91-
54% of 26 duels -
50% of 6 situations -
Cache6
67% -
0.69 -
74.6 -
1.01-
50% of 28 duels -
67% of 3 situations -
Aim_redline_faceit4
25% -
0.45 -
53.8 -
0.75-
45% of 93 duels -
45% of 93 situations -

Compared with players on the same level who have at least 15 matches on the map.

How a1vzxD plays

Across 125 matches a1vzxD averages K/R 0.75, ADR 80.2 and a rating of 1.06. Biggest strength: Clutch 1v1 won at 44%, better than 79% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 46%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 16.6 kills per match with 54% headshots. The strongest map is Mirage with a 61% win rate in 31 matches. In 58 of 125 matches the rating was 1.10 or higher (46%), in 46 it was below 0.90. In 104 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: July 2026 at 1.33. a1vzxD loses the most ELO on Ancient (−51 ELO, win rate 58%). Things go best on Mirage (+28 ELO, win rate 61%). Match no. 3 of the day goes best: 57% win rate. Improved over the last three months: ELO +279. Got weaker: K/R −0.17, Rating −0.22, ADR −14.0, Win rate −12 pp. Unchanged in recent months: Headshots at 54%. Last 30 days: 55 matches, win rate 58%, net ELO −74.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.