a1phonious
How does a1phonious play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).
Compared with 2,328 players in this group, each player over up to their last 100 matches.
Opening
Strength61% of opening duels won and so well above the average (51%).
Clutch
Average33% of 1v2s won and so well above the average (21%).
Weapons and aim
Average1.52 K/D and so well above the average (1.02).
Impact
Strength3.5 MVPs per match and so well above the average (2.3).
Utility and deaths
AverageDied in 64% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Sep 2026 compared with Feb to Apr 2026.
Kills per round (K/R)
Best month: February 2026 with 1.05. Last 3 months unchanged at 0.94. Well above the average (0.73).
Rating, 1.00 is an average match
Best month: August 2026 with 1.59.
Damage per round (ADR)
Best month: April 2026 with 108.0. Last 3 months: 94.7 (at the start 99.1). Well above the average (80.1).
Share of headshot kills
Best month: September 2026 with 53%. Last 3 months: 44% (at the start 43%). Well below the average (51%).
Matches won (win rate)
Best month: April 2026 with 88%. Last 3 months: 57% (at the start 63%). Well above the average (50%).
Best month: June 2026 with 2,526. Last 3 months: 2,519 (at the start 2,491).
Rounds with first kill
Best month: August 2026 with 17%.
1v1 clutches won
Best month: August 2026 with 25%.
Patterns
From the last 87 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
a1phonious loses the most ELO on Mirage: −25 ELO, 68% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.37 · Ancient
- Most kills in a match: 35 · Ancient
- Longest win streak: 6 wins in a row · Nuke
Maps in detail
from the last 87 matchesCompared with players on the same level who have at least 15 matches on the map.
How a1phonious plays
Across 87 matches a1phonious averages K/R 0.97 and ADR 98.9; the rating across the 20 rated matches is 1.38. Biggest strength: Rating at 1.38, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 44%, better than only 13% of level 10 · 2,500-2,749 ELO players. Averages 20.4 kills per match with 44% headshots. The strongest map is Nuke with a 69% win rate in 13 matches. In 13 of 20 matches the rating was 1.10 or higher (65%), in 4 it was below 0.90. In 20 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: August 2026 at 1.59. a1phonious loses the most ELO on Mirage (−25 ELO, win rate 68%). Things go best in match 1 of the day (+2 ELO, win rate 70%). Match no. 1 of the day goes best: 70% win rate, +2 ELO. Got weaker: ADR −4.4, Win rate −6 pp. Unchanged in recent months: K/R at 0.94, Headshots at 44%, ELO at 2,519. Last 30 days: 1 matches, win rate 0%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.