a1ishhX

Kazakhstan
On FACEIT since 2024 89 matches tracked 16 matches in 30 days
Last updated:

How does a1ishhX play?

Rating 1.08 K/R 0.80 ADR 85.2 from 89 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 89 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 24% good 1.10 to 1.29 18% normal 0.90 to 1.09 18% weak 0.75 to 0.89 13% very weak below 0.75 24%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (76 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 54%+2 pp · Ø 52% better than 68%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 25%+4 pp · Ø 21% better than 73%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 38%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly below the average (51%).

Headshot rate 48%−3 pp · Ø 51% better than 32%
AWP share of kills 32%+20 pp · Ø 12% better than 97%
K/D 1.05+0.01 · Ø 1.04 better than 48%
Pistol kills per match 3.6
Zeus kills2 in 89 matches
Knife kills 4 in 89 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.4% of rounds and so well above the average (4.2%).

2K rounds 14.2%+0.6 pp · Ø 13.6% better than 64%
3K rounds 5.4%+1.2 pp · Ø 4.2% better than 87%
MVPs per match 2.7+0.3 · Ø 2.4 better than 80%
4Ks and aces 15x 4K, 2 aces in 76 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 29%−6 pp · Ø 35% better than 15%
Utility damage per round 3.2−0.9 · Ø 4.1 better than 26%
Enemies flashed per round 0.15−0.15 · Ø 0.30 better than 10%
Deaths per round 76%+5 pp · Ø 71% better than 5%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether a1ishhX is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 79 matches from the last 3 months and 10 before.

Kills per round (K/R)

0.75
JunJulAugSepOct

Best month: September 2026 with 0.85.

Patterns

From the last 89 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +25 ELO
25 matches · 28% win rate

a1ishhX loses the most ELO in match 2 of the day: +25 ELO, 28% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Mirage
  2. Highest rating in a match: 2.49 · Mirage
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 89 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
53% right on the average
0.87 better than 90%
92.0 better than 89%
1.18 better than 85%
55% of 234 duels better than 69%
59% of 17 situations better than 94%
Dust 217
53% better than 53%
0.81 better than 77%
86.3 better than 72%
1.14 better than 77%
54% of 109 duels better than 63%
100% of 2 situations better than 99%
Ancient14
36% -
0.72 -
79.2 -
0.92-
38% of 66 duels -
0% of 4 situations -
Nuke8
38% -
0.71 -
75.3 -
0.94-
39% of 28 duels -
14% of 7 situations -
Anubis6
33% -
0.71 -
76.0 -
1.04-
38% of 34 duels -
67% of 3 situations -
Inferno4
25% -
0.80 -
83.4 -
1.02-
62% of 26 duels -
33% of 3 situations -
Cache3
33% -
0.53 -
65.9 -
0.63-
38% of 16 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How a1ishhX plays

Across 89 matches a1ishhX averages K/R 0.80, ADR 85.2 and a rating of 1.08. Biggest strength: 3K rounds at 5.4%, better than 87% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 76%, better than only 5% of level 10 · 2,500-2,749 ELO players. Averages 17.8 kills per match with 48% headshots. The strongest map is Mirage with a 53% win rate in 36 matches. In 40 of 89 matches the rating was 1.10 or higher (45%), in 33 it was below 0.90. In 76 matches with detailed stats: 15 4Ks and 2 aces. Best month by rating: September 2026 at 1.17. a1ishhX loses the most ELO in match 2 of the day (+25 ELO, win rate 28%). Things go best on Mirage (+30 ELO, win rate 53%). Last 30 days: 16 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.