a1FyqQhmjK

Macao
On FACEIT since 2019 171 matches tracked 99 matches in 30 days
Last updated:

How does a1FyqQhmjK play?

Rating 1.01 K/R 0.69 ADR 75.0 from 171 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 171 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 21% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (140 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Strength
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 86%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 40%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so just above the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 1.05+0.02 · Ø 1.03 better than 57%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so clearly below the average (13.4%).

2K rounds 12.2%−1.2 pp · Ø 13.4% better than 20%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 26%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 24x 4K, 2 aces in 140 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.2+1.0 · Ø 4.2 better than 77%
Enemies flashed per round 0.32+0.03 · Ø 0.29 better than 61%
Deaths per round 66%−6 pp · Ø 72% better than 97%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, Rating +0.10, ADR +5.6
= Stayed the same
Win rate at 54%
▼ Got worse
Headshots −5 pp, ELO −234

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: September 2026 with 0.70. Last 3 months: 0.70 (at the start 0.65). Slightly below the average (0.74).

Patterns

From the last 171 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −49 ELO
47 matches · 53% win rate
On Anubis −25 ELO
24 matches · 46% win rate
On Thursdays −23 ELO, win rate 43%

a1FyqQhmjK loses the most ELO on Dust 2: −49 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Mirage
  2. Highest rating in a match: 2.05 · Mirage
  3. Longest win streak: 8 wins in a row · Overpass

Maps in detail

from the last 171 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage49
47% better than 34%
0.68 better than 23%
75.8 better than 25%
0.99 better than 38%
42% of 160 duels better than 9%
40% of 35 situations better than 57%
Dust 247
53% better than 56%
0.70 better than 30%
75.8 better than 23%
1.05 better than 56%
45% of 154 duels better than 20%
58% of 31 situations better than 92%
Anubis24
46% better than 29%
0.67 better than 18%
72.3 better than 10%
0.96 better than 26%
55% of 83 duels better than 70%
24% of 17 situations better than 17%
Ancient20
70% better than 94%
0.71 better than 33%
73.5 better than 12%
1.02 better than 46%
51% of 61 duels right on the average
50% of 14 situations better than 82%
Nuke9
78% -
0.79 -
89.2 -
1.17-
74% of 43 duels -
50% of 12 situations -
Cache8
38% -
0.66 -
68.1 -
0.93-
33% of 24 duels -
36% of 11 situations -
Inferno8
63% -
0.67 -
73.6 -
1.00-
38% of 34 duels -
33% of 3 situations -
Overpass4
100% -
0.89 -
88.8 -
1.46-
75% of 20 duels -
55% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How a1FyqQhmjK plays

Across 171 matches a1FyqQhmjK averages K/R 0.69, ADR 75.0 and a rating of 1.01. Biggest strength: Deaths per round at just 66% (lower is better), better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 75.0, better than only 16% of level 10 · 2,001-2,249 ELO players. Averages 15.0 kills per match with 49% headshots. The strongest map is Ancient with a 70% win rate in 20 matches. In 65 of 171 matches the rating was 1.10 or higher (38%), in 61 it was below 0.90. In 140 matches with detailed stats: 24 4Ks and 2 aces. Best month by rating: September 2026 at 1.04. a1FyqQhmjK loses the most ELO on Dust 2 (−49 ELO, win rate 53%). Things go best in match 4 of the day (+135 ELO, win rate 62%). Match no. 4 of the day goes best: 62% win rate, +135 ELO. Improved over the last three months: K/R +0.05, Rating +0.10, ADR +5.6. Got weaker: Headshots −5 pp, ELO −234. Unchanged in recent months: Win rate at 54%. Last 30 days: 99 matches, win rate 53%, net ELO +130.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.