a0kp2

Russia
103 matches tracked
Last updated:

How does a0kp2 play?

Rating 1.01 (from 61 matches) K/R 0.73 ADR 80.9 from 103 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 61 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 11% good 1.10 to 1.29 21% normal 0.90 to 1.09 30% weak 0.75 to 0.89 13% very weak below 0.75 21%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 6 average.
AWPer
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (43 matches).

Level 6

Compared with 911 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 69%
Opening duels won 54%+4 pp · Ø 50% better than 85%

Clutch

Average
Last one alive

2.5 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 12%−11 pp · Ø 23% better than 7%
Clutch kills per match 2.5+0.8 · Ø 1.7 better than 97%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so slightly above the average (1.00).

Headshot rate 39%−6 pp · Ø 45% better than 20%
AWP share of kills 46%+35 pp · Ø 11% better than 99%
K/D 1.06+0.06 · Ø 1.00 better than 85%
Pistol kills per match 3.9
Knife kills 6 in 103 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 13.2%+0.1 pp · Ø 13.1% better than 62%
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 42%
MVPs per match 2.0−0.2 · Ø 2.2 better than 33%
4Ks and aces 5x 4K, 0 aces in 43 matches

Utility and deaths

Strength
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 5.7+1.7 · Ø 4.0 better than 83%
Enemies flashed per round 0.38+0.11 · Ø 0.27 better than 80%
Deaths per round 69%−3 pp · Ø 72% better than 90%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
ELO +190
= Stayed the same
ADR at 78.7, Headshots at 39%
▼ Got worse
K/R −0.10, Win rate −7 pp

Aug to Oct 2026 compared with Jan to May 2026.

Kills per round (K/R)

0.68
JanFebMarAprMayJunJulAugSepOct

Best month: February 2026 with 0.98. Last 3 months: 0.68 (at the start 0.78). Slightly below the average (0.72).

Patterns

From the last 103 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −67 ELO
33 matches · 36% win rate
Between 18:00 and 24:00 +28 ELO, win rate 41%
On Saturdays −89 ELO, win rate 39%

a0kp2 loses the most ELO from match 5 of the day: −67 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.91 · Mirage
  2. Longest win streak: 4 wins in a row · Inferno
  3. Most kills in a match: 28 · Mirage

Maps in detail

from the last 103 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage33
58% better than 77%
0.74 better than 66%
81.2 better than 66%
1.05 better than 75%
60% of 87 duels better than 93%
29% of 14 situations better than 26%
Dust 226
42% better than 25%
0.70 better than 44%
83.8 better than 77%
0.97 better than 45%
54% of 78 duels better than 75%
27% of 15 situations better than 27%
Anubis16
38% better than 14%
0.69 better than 39%
77.8 better than 46%
0.94-
63% of 30 duels better than 97%
22% of 9 situations better than 10%
Nuke14
43% -
0.78 -
79.3 -
1.12-
63% of 32 duels -
46% of 13 situations -
Ancient9
22% -
0.75 -
80.6 -
0.82-
33% of 15 duels -
33% of 3 situations -
Inferno4
75% -
0.81 -
84.4 -
1.22-
56% of 9 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How a0kp2 plays

Across 103 matches a0kp2 averages K/R 0.73 and ADR 80.9; the rating across the 61 rated matches is 1.01. Biggest strength: Utility hit rate at 42%, better than 90% of level 6 players. Most room to improve: Headshot rate at 39%, better than only 20% of level 6 players. Averages 16.2 kills per match with 39% headshots. The strongest map is Mirage with a 58% win rate in 33 matches. In 22 of 61 matches the rating was 1.10 or higher (36%), in 21 it was below 0.90. In 43 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: July 2026 at 1.15. a0kp2 loses the most ELO from match 5 of the day (−67 ELO, win rate 36%). Things go best on Mirage (+94 ELO, win rate 58%). Match no. 1 of the day goes best: 54% win rate, +63 ELO. Improved over the last three months: ELO +190. Got weaker: K/R −0.10, Win rate −7 pp. Unchanged in recent months: ADR at 78.7, Headshots at 39%. Last 30 days: 1 matches, win rate 0%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.