_zE
How does _zE play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (69 matches).
Compared with 2,097 players in this group, each player over up to their last 100 matches.
Opening
Average54% of opening duels won and so clearly above the average (51%).
Clutch
Average51% of 1v1s won and so well above the average (39%).
Weapons and aim
Average47% headshots and so clearly below the average (50%).
Impact
AverageExactly 2 kills in 15.0% of rounds and so clearly above the average (13.4%).
Utility and deaths
Strength7.9 utility damage per round and so well above the average (4.1).
Progress
One value per month, dashed line is the level 10 · all ELO ranges averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.87. Last 3 months: 0.77 (at the start 0.75). Slightly above the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.21. Last 3 months: 1.08 (at the start 0.97). Clearly above the average (1.03).
Damage per round (ADR)
Best month: August 2026 with 100.3. Last 3 months: 88.4 (at the start 85.4). Clearly above the average (80.8).
Share of headshot kills
Best month: June 2026 with 49%. Last 3 months unchanged at 47%. Clearly below the average (50%).
Matches won (win rate)
Best month: October 2026 with 58%. Last 3 months unchanged at 46%. Clearly below the average (50%).
Best month: August 2026 with 2,091. Last 3 months: 1,942 (at the start 2,041).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: August 2026 with 59%.
Patterns
From the last 119 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_zE loses the most ELO on Dust 2: −114 ELO, 48% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.20 · Mirage
- Most kills in a match: 36 · Dust 2
- Longest win streak: 4 wins in a row · Mirage
Maps in detail
from the last 119 matchesCompared with players on the same level who have at least 15 matches on the map.
How _zE plays
Across 119 matches _zE averages K/R 0.76 and ADR 87.1; the rating across the 95 rated matches is 1.05. Biggest strength: Utility damage per round at 7.9, better than 98% of level 10 · all ELO ranges players. Averages 17.5 kills per match with 47% headshots. The strongest map is Anubis with a 59% win rate in 17 matches. In 43 of 95 matches the rating was 1.10 or higher (45%), in 35 it was below 0.90. In 69 matches with detailed stats: 14 4Ks and 0 aces. Best month by rating: August 2026 at 1.21. _zE loses the most ELO on Dust 2 (−114 ELO, win rate 48%). Things go best on Mirage (+98 ELO, win rate 47%). Improved over the last three months: Rating +0.11. Got weaker: ELO −99. Unchanged in recent months: K/R at 0.77, ADR at 88.4, Headshots at 47%, Win rate at 46%. Last 30 days: 28 matches, win rate 57%, net ELO −16.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.