_zE

Portugal
On FACEIT since 2017 119 matches tracked 28 matches in 30 days
Last updated:

How does _zE play?

Rating 1.05 (from 95 matches) K/R 0.76 ADR 87.1 from 119 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 95 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 24% normal 0.90 to 1.09 18% weak 0.75 to 0.89 19% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · all ELO ranges average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (69 matches).

all ELO ranges

Compared with 2,097 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%−1 pp · Ø 11% better than 46%
Opening duels won 54%+3 pp · Ø 51% better than 70%

Clutch

Average
Last one alive

51% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 51%+12 pp · Ø 39% better than 95%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 72%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (50%).

Headshot rate 47%−3 pp · Ø 50% better than 30%
AWP share of kills 2%−10 pp · Ø 12% better than 13%
K/D 1.08+0.05 · Ø 1.03 better than 64%
Pistol kills per match 2.8
Knife kills 1 in 119 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.0% of rounds and so clearly above the average (13.4%).

2K rounds 15.0%+1.6 pp · Ø 13.4% better than 82%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 58%
MVPs per match 2.5+0.1 · Ø 2.4 better than 68%
4Ks and aces 14x 4K, 0 aces in 69 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.9 utility damage per round and so well above the average (4.1).

Utility hit rate 45%+10 pp · Ø 35% better than 96%
Utility damage per round 7.9+3.8 · Ø 4.1 better than 98%
Enemies flashed per round 0.44+0.14 · Ø 0.30 better than 84%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
▲ Improved
Rating +0.11
= Stayed the same
K/R at 0.77, ADR at 88.4, Headshots at 47%, Win rate at 46%
▼ Got worse
ELO −99

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: August 2026 with 0.87. Last 3 months: 0.77 (at the start 0.75). Slightly above the average (0.74).

Patterns

From the last 119 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −114 ELO
25 matches · 48% win rate
In match 3 of the day −96 ELO
21 matches · 33% win rate
Between 0:00 and 6:00 −97 ELO, win rate 38%
On Wednesdays −142 ELO, win rate 33%

_zE loses the most ELO on Dust 2: −114 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.20 · Mirage
  2. Most kills in a match: 36 · Dust 2
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 119 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage34
47% better than 30%
0.79 better than 71%
92.7 better than 92%
1.07 better than 63%
52% of 93 duels better than 54%
40% of 20 situations better than 56%
Dust 225
48% better than 35%
0.78 better than 66%
85.6 better than 70%
1.08 better than 61%
56% of 90 duels better than 74%
64% of 11 situations better than 96%
Anubis17
59% better than 70%
0.74 right on the average
86.5 better than 76%
1.01-
44% of 39 duels better than 14%
75% of 4 situations better than 99%
Inferno17
35% better than 6%
0.76 better than 57%
87.7 better than 78%
1.00-
58% of 60 duels better than 78%
56% of 9 situations better than 86%
Cache10
30% -
0.77 -
83.5 -
1.06-
54% of 35 duels -
50% of 8 situations -
Ancient8
50% -
0.67 -
80.2 -
1.08-
55% of 33 duels -
67% of 6 situations -
Nuke6
50% -
0.66 -
76.4 -
0.92-
38% of 21 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _zE plays

Across 119 matches _zE averages K/R 0.76 and ADR 87.1; the rating across the 95 rated matches is 1.05. Biggest strength: Utility damage per round at 7.9, better than 98% of level 10 · all ELO ranges players. Averages 17.5 kills per match with 47% headshots. The strongest map is Anubis with a 59% win rate in 17 matches. In 43 of 95 matches the rating was 1.10 or higher (45%), in 35 it was below 0.90. In 69 matches with detailed stats: 14 4Ks and 0 aces. Best month by rating: August 2026 at 1.21. _zE loses the most ELO on Dust 2 (−114 ELO, win rate 48%). Things go best on Mirage (+98 ELO, win rate 47%). Improved over the last three months: Rating +0.11. Got weaker: ELO −99. Unchanged in recent months: K/R at 0.77, ADR at 88.4, Headshots at 47%, Win rate at 46%. Last 30 days: 28 matches, win rate 57%, net ELO −16.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.