_yv

Singapore
150 matches tracked
ELO
3,126
Peak across the last 150 matches: 3,205
Rank EU ▼ 680 places
#4,927
Singapore #4 in Singapore
30 days · prev. #4,247 · best #4,247
Last updated:

How does _yv play?

Rating 1.15 (from 112 matches) K/R 0.79 ADR 83.5 from 150 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 112 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 29% good 1.10 to 1.29 25% normal 0.90 to 1.09 24% weak 0.75 to 0.89 9% very weak below 0.75 11%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (72 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 80%
Opening duels won 54%+2 pp · Ø 52% better than 61%

Clutch

Average
Last one alive

46% of 1v1s won and so slightly above the average (42%).

Clutch 1v1 won 46%+4 pp · Ø 42% better than 83%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 65%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 30%

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (1.05).

Headshot rate 52%−1 pp · Ø 53% better than 44%
AWP share of kills 5%−7 pp · Ø 12% better than 31%
K/D 1.17+0.12 · Ø 1.05 better than 76%
Pistol kills per match 2.5
Knife kills 6 in 150 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.2% of rounds and so clearly above the average (13.5%).

2K rounds 15.2%+1.7 pp · Ø 13.5% better than 80%
3K rounds 5.1%+0.9 pp · Ø 4.2% better than 78%
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 11x 4K, 1 ace in 72 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so clearly below the average (71%). Lower is better.

Utility hit rate 33%−1 pp · Ø 34% better than 45%
Utility damage per round 3.7−0.2 · Ø 3.9 better than 46%
Enemies flashed per round 0.320.00 · Ø 0.32 right on the average
Deaths per round 68%−3 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.06, ADR +6.0, Headshots +2 pp
= Stayed the same
Win rate at 61%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.78
MarAprMayJunJulAugSepOct

Best month: July 2026 with 0.83. Last 3 months: 0.80 (at the start 0.74). Clearly above the average (0.75).

Patterns

From the last 150 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −48 ELO
31 matches · 68% win rate
On Dust 2 −37 ELO
26 matches · 54% win rate
On Wednesdays −113 ELO, win rate 48%

_yv loses the most ELO on Ancient: −48 ELO, 68% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Most kills in a match: 37 · Ancient
  3. Highest rating in a match: 2.24 · Ancient

Maps in detail

from the last 150 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
71% better than 96%
0.80 better than 67%
85.9 better than 68%
1.19 better than 84%
57% of 164 duels better than 75%
21% of 14 situations better than 8%
Ancient31
68% better than 88%
0.78 better than 61%
82.1 better than 48%
1.11 better than 66%
50% of 138 duels better than 35%
57% of 14 situations better than 90%
Dust 226
54% better than 46%
0.77 better than 55%
82.9 better than 54%
1.12 better than 64%
53% of 57 duels right on the average
25% of 4 situations better than 15%
Anubis20
55% better than 49%
0.77 better than 58%
79.8 better than 40%
1.06 right on the average
51% of 87 duels better than 40%
43% of 7 situations better than 61%
Nuke18
56% better than 43%
0.81 better than 69%
81.8 better than 46%
1.19-
50% of 70 duels better than 31%
38% of 8 situations better than 44%
Cache6
83% -
0.98 -
92.5 -
1.41-
85% of 20 duels -
50% of 4 situations -
Overpass4
0% -
0.78 -
87.4 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How _yv plays

Across 150 matches _yv averages K/R 0.79 and ADR 83.5; the rating across the 112 rated matches is 1.15. Biggest strength: Rounds with first kill at 13%, better than 80% of level 10 · 3,000-3,499 ELO players. Averages 17.0 kills per match with 52% headshots. The strongest map is Mirage with a 71% win rate in 45 matches. In 63 of 112 matches the rating was 1.10 or higher (56%), in 22 it was below 0.90. In 72 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: June 2026 at 1.22. _yv loses the most ELO on Ancient (−48 ELO, win rate 68%). Things go best on Anubis (+30 ELO, win rate 55%). Match no. 2 of the day goes best: 73% win rate. Improved over the last three months: K/R +0.06, ADR +6.0, Headshots +2 pp. Unchanged in recent months: Win rate at 61%. Last 30 days: 6 matches, win rate 100%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.