_xek
Name history of _xek
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (107 matches).
Compared with 2,483 players in this group, each player over up to their last 100 matches.
Opening
Strength61% of opening duels won and so well above the average (52%).
Clutch
Average2.1 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average1.27 K/D and so well above the average (1.04).
Impact
StrengthExactly 2 kills in 16.6% of rounds and so well above the average (13.4%).
Utility and deaths
StrengthDied in 66% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageKills per round (K/R)
Best month: September 2026 with 1.02.
Rating, 1.00 is an average match
Best month: September 2026 with 1.44.
Damage per round (ADR)
Best month: September 2026 with 110.8.
Share of headshot kills
Best month: October 2026 with 43%.
Matches won (win rate)
Best month: August 2026 with 63%.
Best month: October 2026 with 2,675.
Rounds with first kill
Best month: September 2026 with 16%.
1v1 clutches won
Best month: August 2026 with 55%.
Patterns
From the last 115 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_xek loses the most ELO on Dust 2: −4 ELO, 58% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.48 · Dust 2
- Most kills in a match: 47 · Dust 2
- Longest win streak: 6 wins in a row · Dust 2
Maps in detail
from the last 115 matchesCompared with players on the same level who have at least 15 matches on the map.
How _xek plays
Across 115 matches _xek averages K/R 0.84, ADR 94.6 and a rating of 1.20. Biggest strength: Opening duels won at 61%, better than 97% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 41%, better than only 7% of level 10 · 2,500-2,749 ELO players. Averages 18.7 kills per match with 41% headshots. The strongest map is Inferno with a 80% win rate in 10 matches. In 69 of 115 matches the rating was 1.10 or higher (60%), in 24 it was below 0.90. In 107 matches with detailed stats: 28 4Ks and 2 aces. Best month by rating: September 2026 at 1.44. _xek loses the most ELO on Dust 2 (−4 ELO, win rate 58%). Things go best in match 3 of the day (+35 ELO, win rate 71%). Match no. 3 of the day goes best: 71% win rate, +35 ELO. Last 30 days: 59 matches, win rate 54%, net ELO +20.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.