_xLs5_

Poland
98 matches tracked 84 matches in 30 days
Last updated:

How does _xLs5_ play?

Rating 1.19 K/R 0.84 ADR 89.4 from 98 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 98 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 31% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 15% very weak below 0.75 8%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average.
AWPerMulti-killsEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (84 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

55% of opening duels won and so clearly above the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 55%+5 pp · Ø 50% better than 85%

Clutch

Weakness
Last one alive

27% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 27%−11 pp · Ø 38% better than 7%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 16%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.23 K/D and so well above the average (1.00).

Headshot rate 41%−8 pp · Ø 49% better than 14%
AWP share of kills 20%+10 pp · Ø 10% better than 87%
K/D 1.23+0.23 · Ø 1.00 better than 96%
Pistol kills per match 3.1
Knife kills 3 in 98 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so well above the average (3.9%).

2K rounds 14.7%+1.5 pp · Ø 13.2% better than 85%
3K rounds 4.9%+1.0 pp · Ø 3.9% better than 85%
MVPs per match 2.4+0.2 · Ø 2.2 better than 71%
4Ks and aces 22x 4K, 4 aces in 84 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.47 enemies flashed per round and so well above the average (0.28).

Utility hit rate 41%+6 pp · Ø 35% better than 87%
Utility damage per round 5.9+1.6 · Ø 4.3 better than 86%
Enemies flashed per round 0.47+0.19 · Ø 0.28 better than 90%
Deaths per round 68%−4 pp · Ø 72% better than 90%

Progress

One value per month, dashed line is the level 9 average
Whether _xLs5_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 84 matches, all from the last 3 months.

Kills per round (K/R)

0.81
SepOct

Patterns

From the last 98 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Fridays +22 ELO, win rate 43%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Nuke
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Highest rating in a match: 2.43 · Nuke

Maps in detail

from the last 98 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage24
58% better than 75%
0.85 better than 93%
91.8 better than 95%
1.23 better than 96%
56% of 114 duels better than 81%
50% of 14 situations better than 80%
Dust 221
71% better than 96%
0.82 better than 88%
85.3 better than 78%
1.20 better than 93%
51% of 89 duels better than 53%
11% of 9 situations better than 3%
Anubis15
53% right on the average
0.78 better than 73%
88.1 better than 83%
1.07 better than 68%
50% of 70 duels better than 44%
27% of 11 situations better than 24%
Inferno13
62% -
0.86 -
91.7 -
1.22-
56% of 61 duels -
0% of 8 situations -
Nuke11
55% -
0.89 -
94.2 -
1.24-
59% of 59 duels -
40% of 10 situations -
Ancient9
22% -
0.79 -
81.2 -
1.09-
60% of 35 duels -
25% of 4 situations -
Cache4
75% -
1.03 -
99.5 -
1.47-
76% of 21 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _xLs5_ plays

Across 98 matches _xLs5_ averages K/R 0.84, ADR 89.4 and a rating of 1.19. Biggest strength: Rating at 1.19, better than 96% of level 9 players. Most room to improve: Clutch 1v1 won at 27%, better than only 7% of level 9 players. Averages 18.3 kills per match with 41% headshots. The strongest map is Dust 2 with a 71% win rate in 21 matches. In 56 of 98 matches the rating was 1.10 or higher (57%), in 23 it was below 0.90. In 84 matches with detailed stats: 22 4Ks and 4 aces. Things go best on Dust 2 (+88 ELO, win rate 71%). Last 30 days: 84 matches, win rate 60%, net ELO +185.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.