_whisper-

Russia
On FACEIT since 2026 107 matches tracked 107 matches in 30 days
Last updated:

How does _whisper- play?

Rating 0.99 K/R 0.70 ADR 75.8 from 107 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 107 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 15% normal 0.90 to 1.09 28% weak 0.75 to 0.89 20% very weak below 0.75 19%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average.
Entry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 54%+2 pp · Ø 52% better than 68%

Clutch

Average
Last one alive

21% of 1v2s won and so right on the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so slightly below the average (1.04).

Headshot rate 49%−2 pp · Ø 51% better than 38%
AWP share of kills 11%−1 pp · Ø 12% better than 58%
K/D 0.99−0.05 · Ø 1.04 better than 25%
Pistol kills per match 2.8
Zeus kills1 in 107 matches
Knife kills 5 in 107 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.2%).

2K rounds 12.6%−1.0 pp · Ø 13.6% better than 23%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 19%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 19x 4K, 3 aces in 107 matches

Utility and deaths

Average
Nades, flashes and deaths

32% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 3.9−0.2 · Ø 4.1 better than 46%
Enemies flashed per round 0.31+0.01 · Ø 0.30 better than 57%
Deaths per round 71%0 pp · Ø 71% right on the average

Patterns

From the last 107 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −55 ELO
27 matches · 41% win rate
Between 12:00 and 18:00 −70 ELO, win rate 42%
On Mondays −30 ELO, win rate 42%

_whisper- loses the most ELO on Dust 2: −55 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Mirage
  2. Highest rating in a match: 1.96 · Dust 2
  3. Longest win streak: 4 wins in a row · Anubis

Maps in detail

from the last 107 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
50% better than 38%
0.72 better than 35%
79.1 better than 37%
1.00 better than 33%
56% of 250 duels better than 74%
42% of 12 situations better than 61%
Dust 227
41% better than 14%
0.68 better than 19%
73.3 better than 13%
0.98 better than 27%
47% of 109 duels better than 23%
50% of 24 situations better than 79%
Anubis15
60% better than 71%
0.76 better than 53%
77.4 better than 25%
1.06 better than 52%
68% of 76 duels better than 99%
0% of 9 situations better than 1%
Ancient12
33% -
0.68 -
71.1 -
0.94-
46% of 78 duels -
36% of 11 situations -
Inferno5
100% -
0.75 -
77.5 -
1.21-
32% of 28 duels -
100% of 3 situations -
Nuke4
0% -
0.50 -
63.0 -
0.66-
50% of 20 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _whisper- plays

Across 107 matches _whisper- averages K/R 0.70, ADR 75.8 and a rating of 0.99. Biggest strength: Rounds with first kill at 13%, better than 83% of level 10 · 2,500-2,749 ELO players. Most room to improve: Damage per round (ADR) at 75.8, better than only 16% of level 10 · 2,500-2,749 ELO players. Averages 16.2 kills per match with 49% headshots. The strongest map is Anubis with a 60% win rate in 15 matches. In 36 of 107 matches the rating was 1.10 or higher (34%), in 41 it was below 0.90. In 107 matches with detailed stats: 19 4Ks and 3 aces. _whisper- loses the most ELO on Dust 2 (−55 ELO, win rate 41%). Things go best on Mirage (+9 ELO, win rate 50%). Last 30 days: 107 matches, win rate 48%, net ELO −71.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.