_wesooys
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (38 matches).
Compared with 657 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 7% of rounds and so well below the average (9%).
Clutch
Average19% of 1v1s won and so well below the average (39%).
Weapons and aim
Average52% headshots and so well above the average (43%).
Impact
Weakness1.5 MVPs per match and so well below the average (2.1).
Utility and deaths
AverageDied in 68% of rounds and so well below the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 4 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Last 3 months: 0.62 (at the start 0.68). Clearly below the average (0.69).
Rating, 1.00 is an average match
Last 3 months: 0.90 (at the start 0.98). Clearly below the average (0.96).
Damage per round (ADR)
Last 3 months: 64.6 (at the start 70.9). Well below the average (76.4).
Share of headshot kills
Last 3 months: 51% (at the start 54%). Well above the average (43%).
Matches won (win rate)
Last 3 months: 41% (at the start 43%). Well below the average (51%).
Rounds with first kill
1v1 clutches won
Patterns
From the last 62 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_wesooys loses the most ELO on Mirage: −24 ELO, 38% win rate
Records and milestones
from recorded matches- Most kills in a match: 26 · Ancient
- Longest win streak: 5 wins in a row · Mirage
- Highest rating in a match: 1.87 · Mirage
Maps in detail
from the last 62 matchesCompared with players on the same level who have at least 15 matches on the map.
How _wesooys plays
Across 62 matches _wesooys averages K/R 0.64, ADR 66.7 and a rating of 0.92. Biggest strength: Deaths per round at just 68% (lower is better), better than 96% of level 4 players. Most room to improve: Clutch 1v1 won at 19%, better than only 1% of level 4 players. Averages 13.5 kills per match with 52% headshots. The strongest map is Anubis with a 55% win rate in 11 matches. In 18 of 62 matches the rating was 1.10 or higher (29%), in 30 it was below 0.90. In 38 matches with detailed stats: 4 4Ks and 0 aces. _wesooys loses the most ELO on Mirage (−24 ELO, win rate 38%). Got weaker: K/R −0.06, Rating −0.08, ADR −6.3, Headshots −3 pp. Unchanged in recent months: Win rate at 41%. Last 30 days: 1 matches, win rate 0%, net ELO −24.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.