_w4x_

Russia
On FACEIT since 2018 6 matches tracked
ELO ▲ 477
3,517
30-day peak: 3,517
Rank EU ▲ 1,742 places
#939
RU #273 in RU
30 days · prev. #2,681 · best #932
Last updated:

How does _w4x_ play?

Rating 1.15 K/R 0.77 ADR 76.9 from 6 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 160 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 21% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 14%
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (1 matches).

Opening

The first duels of the round
Rounds with first kill 13% no comparison
Opening duels won 100% no comparison

Clutch

Last one alive
Clutch 1v1 won 100% no comparison
Clutch 1v2 won 0% no comparison
Clutch kills per match 4.0 no comparison

Weapons and aim

Where do the kills come from?
Headshot rate 51% no comparison
AWP share of kills 33% no comparison
K/D 1.12 no comparison
Pistol kills per match 2.9
Knife kills 2 in 207 matches

Impact

Damage and big rounds
2K rounds 10.0% no comparison
3K rounds 6.7% no comparison
MVPs per match 3.2 no comparison
4Ks and aces 0x 4K, 0 aces in 1 match

Utility and deaths

Nades, flashes and deaths
Utility hit rate 33% no comparison
Utility damage per round 2.7 no comparison
Enemies flashed per round 0.90 no comparison
Deaths per round 69% no comparison

Patterns

From the last 207 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 +36 ELO, win rate 49%
On Sundays −140 ELO, win rate 31%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Ancient
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 2.60 · Nuke

Maps in detail

from the last 207 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage68
54% better than 34%
0.75 better than 21%
80.1 better than 18%
1.06 better than 24%
57% of 181 duels better than 59%
43% of 21 situations better than 61%
Dust 257
61% better than 61%
0.78 better than 41%
83.3 better than 37%
1.11 better than 40%
57% of 122 duels better than 62%
45% of 20 situations better than 64%
Ancient30
50% better than 22%
0.83 better than 64%
85.3 better than 46%
1.21 better than 76%
59% of 82 duels better than 76%
32% of 19 situations better than 31%
Anubis20
50% better than 24%
0.66 better than 3%
71.9 better than 2%
0.91 better than 2%
49% of 69 duels better than 20%
14% of 7 situations better than 5%
Nuke19
42% better than 11%
0.81 better than 70%
86.1 better than 67%
1.17 better than 78%
53% of 51 duels better than 54%
33% of 6 situations better than 40%
Cache12
75% -
0.84 -
93.0 -
1.18-
63% of 51 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _w4x_ plays

Across 6 matches _w4x_ averages K/R 0.77, ADR 76.9 and a rating of 1.15. Averages 17.2 kills per match with 51% headshots. The strongest map is Cache with a 75% win rate in 12 matches. In 75 of 160 matches the rating was 1.10 or higher (47%), in 49 it was below 0.90. Things go best on Mirage (+201 ELO, win rate 54%). Match no. 4 of the day goes best: 61% win rate, +6 ELO. Last 30 days: 1 matches, win rate 100%, net ELO +29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.