_vl4dd

Romania
On FACEIT since 2016 103 matches tracked 50 matches in 30 days
Last updated:

How does _vl4dd play?

Rating 1.16 (from 82 matches) K/R 0.81 ADR 89.4 from 103 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 82 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 33% good 1.10 to 1.29 23% normal 0.90 to 1.09 20% weak 0.75 to 0.89 11% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average. More damage per round than the level 9 average.
Multi-killsEntryDamage
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (81 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

56% of opening duels won and so well above the average (50%).

Rounds with first kill 13%+3 pp · Ø 10% better than 88%
Opening duels won 56%+6 pp · Ø 50% better than 89%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 80%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 42%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so clearly above the average (1.00).

Headshot rate 51%+2 pp · Ø 49% better than 66%
AWP share of kills 15%+5 pp · Ø 10% better than 76%
K/D 1.11+0.11 · Ø 1.00 better than 85%
Pistol kills per match 2.7
Knife kills 5 in 103 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.6% of rounds and so well above the average (3.9%).

2K rounds 15.0%+1.8 pp · Ø 13.2% better than 89%
3K rounds 5.6%+1.7 pp · Ø 3.9% better than 95%
MVPs per match 2.7+0.5 · Ø 2.2 better than 91%
4Ks and aces 20x 4K, 4 aces in 81 matches

Utility and deaths

Average
Nades, flashes and deaths

6.0 utility damage per round and so well above the average (4.3).

Utility hit rate 41%+6 pp · Ø 35% better than 87%
Utility damage per round 6.0+1.7 · Ø 4.3 better than 87%
Enemies flashed per round 0.31+0.03 · Ø 0.28 better than 62%
Deaths per round 73%+1 pp · Ø 72% better than 40%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.13, ADR +14.4, ELO +554
= Stayed the same
Win rate at 57%
▼ Got worse
Rating −0.29, Headshots −8 pp

Sep to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: September 2026 with 0.85. Last 3 months: 0.84 (at the start 0.71). Well above the average (0.73).

Patterns

From the last 103 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −55 ELO
39 matches · 59% win rate
In match 2 of the day ±0 ELO
22 matches · 50% win rate
Between 18:00 and 24:00 −50 ELO, win rate 50%

_vl4dd loses the most ELO on Mirage: −55 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Anubis
  2. Highest rating in a match: 1.82 · Dust 2
  3. Longest win streak: 6 wins in a row · Cache

Maps in detail

from the last 103 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
59% better than 78%
0.81 better than 86%
89.1 better than 89%
1.13 better than 87%
54% of 158 duels better than 71%
67% of 12 situations better than 96%
Dust 231
52% better than 54%
0.82 better than 88%
91.3 better than 92%
1.22 better than 95%
58% of 123 duels better than 86%
30% of 23 situations better than 31%
Ancient11
45% -
0.68 -
77.0 -
0.93-
41% of 46 duels -
25% of 4 situations -
Cache9
56% -
0.90 -
100.6 -
1.21-
57% of 53 duels -
100% of 1 situations -
Nuke7
71% -
0.78 -
82.0 -
1.10-
74% of 27 duels -
50% of 2 situations -
Anubis3
67% -
0.98 -
107.3 -
1.35-
64% of 25 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _vl4dd plays

Across 103 matches _vl4dd averages K/R 0.81 and ADR 89.4; the rating across the 82 rated matches is 1.16. Biggest strength: 3K rounds at 5.6%, better than 95% of level 9 players. Averages 18.0 kills per match with 51% headshots. The strongest map is Mirage with a 59% win rate in 39 matches. In 47 of 82 matches the rating was 1.10 or higher (57%), in 19 it was below 0.90. In 81 matches with detailed stats: 20 4Ks and 4 aces. Best month by rating: September 2026 at 1.17. _vl4dd loses the most ELO on Mirage (−55 ELO, win rate 59%). Things go best in match 1 of the day (+63 ELO, win rate 74%). Match no. 1 of the day goes best: 74% win rate, +63 ELO. Improved over the last three months: K/R +0.13, ADR +14.4, ELO +554. Got weaker: Rating −0.29, Headshots −8 pp. Unchanged in recent months: Win rate at 57%. Last 30 days: 50 matches, win rate 56%, net ELO −79.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.