_vihura

Poland
On FACEIT since 2017 347 matches tracked 122 matches in 30 days
Last updated:

How does _vihura play?

Rating 0.96 K/R 0.69 ADR 76.5 from 347 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 27%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 347 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 14% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (275 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 46%−4 pp · Ø 50% better than 15%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 82%
Clutch 1v2 won 22%+2 pp · Ø 20% better than 56%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

36% headshots and so well below the average (48%).

Headshot rate 36%−12 pp · Ø 48% better than 3%
AWP share of kills 2%−9 pp · Ø 11% better than 11%
K/D 0.97−0.03 · Ø 1.00 better than 34%
Pistol kills per match 2.4
Knife kills 1 in 347 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.9% of rounds and so clearly below the average (13.1%).

2K rounds 11.9%−1.2 pp · Ø 13.1% better than 17%
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 29%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 29x 4K, 3 aces in 275 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.43 enemies flashed per round and so well above the average (0.28).

Utility hit rate 40%+4 pp · Ø 36% better than 82%
Utility damage per round 5.8+1.6 · Ø 4.2 better than 84%
Enemies flashed per round 0.43+0.15 · Ø 0.28 better than 84%
Deaths per round 71%−1 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +169
= Stayed the same
ADR at 75.7, Win rate at 52%
▼ Got worse
K/R −0.05, Rating −0.06, Headshots −9 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: July 2026 with 0.73. Last 3 months: 0.68 (at the start 0.73). Slightly below the average (0.72).

Patterns

From the last 347 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −23 ELO
44 matches · 36% win rate
On Anubis −10 ELO
40 matches · 43% win rate
Between 18:00 and 24:00 +61 ELO, win rate 46%
On Fridays −21 ELO, win rate 42%

_vihura loses the most ELO on Inferno: −23 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Highest rating in a match: 2.04 · Mirage
  3. Most kills in a match: 48 · Mirage

Maps in detail

from the last 347 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 286
58% better than 76%
0.68 better than 25%
76.4 better than 32%
0.97 better than 32%
44% of 318 duels better than 16%
46% of 41 situations better than 74%
Mirage86
60% better than 81%
0.72 better than 44%
77.8 better than 37%
1.02 better than 52%
49% of 288 duels better than 41%
43% of 42 situations better than 65%
Inferno44
36% better than 8%
0.67 better than 24%
76.9 better than 31%
0.93 better than 21%
46% of 172 duels better than 18%
52% of 27 situations better than 81%
Anubis40
43% better than 23%
0.70 better than 31%
78.3 better than 38%
0.97 better than 30%
44% of 118 duels better than 15%
32% of 22 situations better than 35%
Ancient33
42% better than 21%
0.65 better than 12%
72.5 better than 10%
0.90 better than 13%
47% of 107 duels better than 28%
62% of 26 situations better than 94%
Nuke28
50% better than 32%
0.66 better than 12%
74.2 better than 16%
0.90 better than 7%
47% of 91 duels better than 20%
25% of 20 situations better than 15%
Cache27
59% -
0.69 -
77.3 -
0.97-
47% of 89 duels -
35% of 17 situations -
Vertigo3
0% -
0.58 -
69.0 -
0.67-
21% of 14 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _vihura plays

Across 347 matches _vihura averages K/R 0.69, ADR 76.5 and a rating of 0.96. Biggest strength: Utility damage per round at 5.8, better than 84% of level 9 players. Most room to improve: Headshot rate at 36%, better than only 3% of level 9 players. Averages 15.3 kills per match with 36% headshots. The strongest map is Mirage with a 60% win rate in 86 matches. In 104 of 347 matches the rating was 1.10 or higher (30%), in 155 it was below 0.90. In 275 matches with detailed stats: 29 4Ks and 3 aces. Best month by rating: July 2026 at 1.01. _vihura loses the most ELO on Inferno (−23 ELO, win rate 36%). Things go best on Dust 2 (+87 ELO, win rate 58%). Match no. 3 of the day goes best: 63% win rate, −4 ELO. Improved over the last three months: ELO +169. Got weaker: K/R −0.05, Rating −0.06, Headshots −9 pp. Unchanged in recent months: ADR at 75.7, Win rate at 52%. Last 30 days: 122 matches, win rate 53%, net ELO +150.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.