_uglybum_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (36 matches).
Compared with 1,329 players in this group, each player over up to their last 100 matches.
Opening
Average53% of opening duels won and so clearly above the average (49%).
Clutch
Average29% of 1v1s won and so clearly below the average (38%).
Weapons and aim
Average51% headshots and so clearly above the average (48%).
Impact
AverageExactly 2 kills in 11.9% of rounds and so slightly below the average (12.8%).
Utility and deaths
Average2.2 utility damage per round and so well below the average (4.1).
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.68. Last 3 months: 0.66 (at the start 0.68). Slightly below the average (0.71).
Rating, 1.00 is an average match
Best month: September 2026 with 1.01. Last 3 months: 0.98 (at the start 0.93). Just below the average (0.99).
Damage per round (ADR)
Best month: July 2026 with 76.9. Last 3 months: 74.4 (at the start 75.2). Slightly below the average (78.5).
Share of headshot kills
Best month: July 2026 with 54%. Last 3 months: 49% (at the start 53%). Just above the average (48%).
Matches won (win rate)
Best month: September 2026 with 80%. Last 3 months: 53% (at the start 35%). Well above the average (46%).
Best month: July 2026 with 1,550.
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 35%.
Patterns
From the last 61 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_uglybum_ loses the most ELO on Dust 2: −10 ELO, 52% win rate
Records and milestones
from recorded matches- Most kills in a match: 34 · Dust 2
- Highest rating in a match: 1.75 · Dust 2
- Longest win streak: 4 wins in a row · Dust 2
Maps in detail
from the last 61 matchesCompared with players on the same level who have at least 15 matches on the map.
How _uglybum_ plays
Across 61 matches _uglybum_ averages K/R 0.67, ADR 74.7 and a rating of 0.96. Biggest strength: Deaths per round at just 70% (lower is better), better than 78% of level 8 players. Most room to improve: Utility damage per round at 2.2, better than only 7% of level 8 players. Averages 15.3 kills per match with 51% headshots. The strongest map is Dust 2 with a 52% win rate in 21 matches. In 18 of 61 matches the rating was 1.10 or higher (30%), in 22 it was below 0.90. In 36 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: September 2026 at 1.01. _uglybum_ loses the most ELO on Dust 2 (−10 ELO, win rate 52%). Improved over the last three months: Rating +0.05, Win rate +18 pp. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.66, ADR at 74.4. Last 30 days: 8 matches, win rate 75%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.