_tomasss

RO
168 matches tracked 57 matches in 30 days
Last updated:

How does _tomasss play?

Rating 0.96 (from 147 matches) K/R 0.69 ADR 75.4 from 168 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 21%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 147 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (138 matches).

2,001-2,249 ELO

Compared with 1,908 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 16%
Opening duels won 45%−6 pp · Ø 51% better than 8%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 36%−4 pp · Ø 40% better than 38%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 74%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.03).

Headshot rate 47%−3 pp · Ø 50% better than 35%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 0.96−0.07 · Ø 1.03 better than 24%
Pistol kills per match 2.3
Knife kills 4 in 168 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so clearly below the average (13.4%).

2K rounds 12.2%−1.2 pp · Ø 13.4% better than 20%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 35%
MVPs per match 2.1−0.3 · Ø 2.4 better than 26%
4Ks and aces 16x 4K, 2 aces in 138 matches

Utility and deaths

Average
Nades, flashes and deaths

3.2 utility damage per round and so well below the average (4.2).

Utility hit rate 38%+2 pp · Ø 36% better than 70%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 24%
Enemies flashed per round 0.28−0.01 · Ø 0.29 better than 49%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp, ELO +236
= Stayed the same
K/R at 0.69, Rating at 0.96, ADR at 75.4, Win rate at 51%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: June 2026 with 0.80. Last 3 months: 0.69 (at the start 0.71). Clearly below the average (0.74).

Patterns

From the last 168 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −100 ELO
27 matches · 67% win rate
On Mirage −97 ELO
41 matches · 44% win rate
On Tuesdays −25 ELO, win rate 45%

_tomasss loses the most ELO on Anubis: −100 ELO, 67% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Most kills in a match: 38 · Dust 2
  3. Highest rating in a match: 2.03 · Mirage

Maps in detail

from the last 168 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
44% better than 24%
0.64 better than 10%
72.0 better than 11%
0.87 better than 7%
42% of 128 duels better than 8%
35% of 20 situations better than 41%
Dust 237
46% better than 30%
0.69 better than 26%
76.0 better than 25%
0.94 better than 19%
48% of 159 duels better than 34%
39% of 31 situations better than 52%
Anubis27
67% better than 90%
0.73 better than 44%
79.7 better than 40%
1.03 right on the average
48% of 105 duels better than 30%
33% of 15 situations better than 38%
Ancient23
43% better than 21%
0.68 better than 21%
70.7 better than 7%
0.95 better than 24%
43% of 84 duels better than 10%
31% of 13 situations better than 32%
Cache16
31% -
0.69 -
74.6 -
0.94-
48% of 61 duels -
21% of 14 situations -
Inferno15
67% better than 85%
0.73 right on the average
79.9 better than 46%
1.08-
52% of 64 duels right on the average
45% of 11 situations better than 69%
Nuke8
88% -
0.78 -
79.0 -
1.30-
35% of 17 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _tomasss plays

Across 168 matches _tomasss averages K/R 0.69 and ADR 75.4; the rating across the 147 rated matches is 0.96. Most room to improve: Opening duels won at 45%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 14.9 kills per match with 47% headshots. The strongest map is Inferno with a 67% win rate in 15 matches. In 48 of 147 matches the rating was 1.10 or higher (33%), in 66 it was below 0.90. In 138 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: August 2026 at 1.04. _tomasss loses the most ELO on Anubis (−100 ELO, win rate 67%). Things go best in match 3 of the day (−27 ELO, win rate 59%). Match no. 3 of the day goes best: 59% win rate, −27 ELO. Improved over the last three months: Headshots +3 pp, ELO +236. Unchanged in recent months: K/R at 0.69, Rating at 0.96, ADR at 75.4, Win rate at 51%. Last 30 days: 57 matches, win rate 35%, net ELO −63.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.