_tobbe

French Polynesia
On FACEIT since 2014 268 matches tracked 104 matches in 30 days
Last updated:

How does _tobbe play?

Rating 1.19 (from 218 matches) K/R 0.85 ADR 85.4 from 268 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 218 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 34% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 11% very weak below 0.75 10%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average.
AWPerEntryMulti-kills
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (203 matches).

2,750-2,999 ELO

Compared with 11,153 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (11%).

Rounds with first kill 17%+6 pp · Ø 11% better than 98%
Opening duels won 61%+9 pp · Ø 52% better than 96%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 42%+1 pp · Ø 41% better than 67%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 20%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (52%).

Headshot rate 39%−13 pp · Ø 52% better than 3%
AWP share of kills 46%+34 pp · Ø 12% better than 99%
K/D 1.19+0.14 · Ø 1.05 better than 84%
Pistol kills per match 3.9
Knife kills 3 in 268 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.0% of rounds and so well above the average (13.6%).

2K rounds 16.0%+2.4 pp · Ø 13.6% better than 91%
3K rounds 5.4%+1.1 pp · Ø 4.3% better than 86%
MVPs per match 2.8+0.4 · Ø 2.4 better than 85%
4Ks and aces 59x 4K, 9 aces in 203 matches

Utility and deaths

Average
Nades, flashes and deaths

0.09 enemies flashed per round and so well below the average (0.31).

Utility hit rate 31%−3 pp · Ø 34% better than 26%
Utility damage per round 2.9−1.1 · Ø 4.0 better than 18%
Enemies flashed per round 0.09−0.22 · Ø 0.31 better than 2%
Deaths per round 72%+1 pp · Ø 71% better than 32%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.04, Rating +0.15, Win rate +4 pp, ELO +167
= Stayed the same
ADR at 86.1
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.86
MayJunJulAugSepOct

Best month: August 2026 with 0.92. Last 3 months: 0.86 (at the start 0.82). Well above the average (0.75).

Patterns

From the last 268 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −15 ELO
63 matches · 57% win rate
In match 3 of the day +36 ELO
47 matches · 43% win rate
Between 12:00 and 18:00 +17 ELO, win rate 50%
On Sundays +19 ELO, win rate 40%

_tobbe loses the most ELO on Inferno: −15 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Mirage
  2. Longest win streak: 9 wins in a row · Cache
  3. Highest rating in a match: 2.69 · Anubis

Maps in detail

from the last 268 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage101
54% better than 53%
0.87 better than 90%
87.6 better than 76%
1.19 better than 86%
63% of 512 duels better than 95%
45% of 31 situations better than 71%
Inferno63
57% better than 47%
0.83 better than 69%
83.2 better than 44%
1.17 better than 65%
58% of 282 duels better than 68%
38% of 21 situations better than 44%
Cache44
64% better than 74%
0.86 better than 78%
83.3 better than 42%
1.23 better than 81%
62% of 239 duels better than 84%
31% of 26 situations better than 31%
Dust 237
43% better than 16%
0.79 better than 68%
85.1 better than 67%
1.12 better than 68%
57% of 220 duels better than 75%
55% of 11 situations better than 87%
Anubis11
45% -
0.94 -
94.4 -
1.38-
68% of 60 duels -
80% of 5 situations -
Overpass9
67% -
0.79 -
77.1 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How _tobbe plays

Across 268 matches _tobbe averages K/R 0.85 and ADR 85.4; the rating across the 218 rated matches is 1.19. Biggest strength: Rounds with first kill at 17%, better than 98% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 39%, better than only 3% of level 10 · 2,750-2,999 ELO players. Averages 18.9 kills per match with 39% headshots. The strongest map is Cache with a 64% win rate in 44 matches. In 123 of 218 matches the rating was 1.10 or higher (56%), in 45 it was below 0.90. In 203 matches with detailed stats: 59 4Ks and 9 aces. Best month by rating: August 2026 at 1.27. _tobbe loses the most ELO on Inferno (−15 ELO, win rate 57%). Things go best on Cache (+36 ELO, win rate 64%). Improved over the last three months: K/R +0.04, Rating +0.15, Win rate +4 pp, ELO +167. Got weaker: Headshots −3 pp. Unchanged in recent months: ADR at 86.1. Last 30 days: 104 matches, win rate 50%, net ELO +17.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.