_timik
Name history of _timik
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does _timik play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (241 matches).
Compared with 1,851 players in this group, each player over up to their last 100 matches.
Opening
Average46% of opening duels won and so clearly below the average (51%).
Clutch
Average24% of 1v2s won and so just above the average (22%).
Weapons and aim
Average0.96 K/D and so slightly below the average (1.02).
Impact
AverageExactly 3 kills in 3.4% of rounds and so clearly below the average (4.1%).
Utility and deaths
Average0.46 enemies flashed per round and so well above the average (0.28).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: May 2026 with 0.74. Last 3 months: 0.70 (at the start 0.72). Slightly below the average (0.74).
Rating, 1.00 is an average match
Best month: June 2026 with 0.99. Last 3 months: 0.97 (at the start 0.95). Clearly below the average (1.02).
Damage per round (ADR)
Best month: May 2026 with 80.8. Last 3 months: 77.4 (at the start 78.3). Slightly below the average (80.4).
Share of headshot kills
Best month: July 2026 with 51%. Last 3 months: 48% (at the start 49%). Just below the average (49%).
Matches won (win rate)
Best month: July 2026 with 57%. Last 3 months: 48% (at the start 51%). Just below the average (49%).
Best month: October 2026 with 2,311. Last 3 months: 2,311 (at the start 1,990).
Rounds with first kill
Best month: September 2026 with 12%.
1v1 clutches won
Best month: August 2026 with 42%.
Patterns
From the last 332 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_timik loses the most ELO on Mirage: −64 ELO, 46% win rate
Records and milestones
from recorded matches- Most kills in a match: 44 · Nuke
- Highest rating in a match: 2.36 · Nuke
- Longest win streak: 8 wins in a row · Nuke
Maps in detail
from the last 332 matchesCompared with players on the same level who have at least 15 matches on the map.
How _timik plays
Across 332 matches _timik averages K/R 0.70 and ADR 77.7; the rating across the 282 rated matches is 0.96. Most room to improve: Opening duels won at 46%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 15.6 kills per match with 49% headshots. The strongest map is Nuke with a 59% win rate in 22 matches. In 90 of 282 matches the rating was 1.10 or higher (32%), in 127 it was below 0.90. In 241 matches with detailed stats: 38 4Ks and 3 aces. Best month by rating: June 2026 at 0.99. _timik loses the most ELO on Mirage (−64 ELO, win rate 46%). Things go best in match 1 of the day (+84 ELO, win rate 60%). Match no. 1 of the day goes best: 60% win rate, +84 ELO. Improved over the last three months: ELO +321. Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.70, Rating at 0.97, ADR at 77.4, Headshots at 48%. Last 30 days: 125 matches, win rate 49%, net ELO +59.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.