_ta1lse_

Russia
On FACEIT since 2020 196 matches tracked 145 matches in 30 days
ELO ▼ 249
2,227
30-day peak: 2,477
Rank EU
#124,692
Russia #38,797 in Russia
Last updated:

How does _ta1lse_ play?

Rating 1.02 K/R 0.73 ADR 81.5 from 196 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 196 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 24%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (175 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 70%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 29%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (49%).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 10%−1 pp · Ø 11% better than 55%
K/D 1.04+0.02 · Ø 1.02 better than 56%
Pistol kills per match 2.0
Knife kills 2 in 196 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.1% of rounds and so just below the average (13.3%).

2K rounds 13.1%−0.2 pp · Ø 13.3% better than 42%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 48%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 24x 4K, 1 ace in 175 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 34%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 39%
Enemies flashed per round 0.280.00 · Ø 0.28 right on the average
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.73, Rating at 1.02, ADR at 81.4
▼ Got worse
Headshots −6 pp, Win rate −3 pp

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: June 2026 with 0.75. Last 3 months: 0.73 (at the start 0.74). Just below the average (0.74).

Patterns

From the last 196 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −45 ELO
47 matches · 43% win rate
In match 4 of the day +30 ELO
23 matches · 35% win rate
On Mondays ±0 ELO, win rate 34%

_ta1lse_ loses the most ELO on Dust 2: −45 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.07 · Nuke
  2. Most kills in a match: 36 · Anubis
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 196 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage67
51% better than 48%
0.72 better than 42%
82.0 better than 59%
1.02 right on the average
48% of 245 duels better than 34%
47% of 38 situations better than 74%
Dust 247
43% better than 21%
0.65 better than 11%
74.1 better than 17%
0.92 better than 15%
51% of 144 duels right on the average
42% of 33 situations better than 63%
Anubis37
57% better than 67%
0.75 better than 56%
81.9 better than 57%
1.07 better than 64%
48% of 132 duels better than 30%
42% of 31 situations better than 62%
Ancient28
46% better than 29%
0.81 better than 79%
90.0 better than 87%
1.10 better than 73%
61% of 99 duels better than 94%
36% of 14 situations better than 45%
Nuke17
53% better than 45%
0.78 better than 58%
84.8 better than 59%
1.10 better than 62%
55% of 60 duels better than 62%
27% of 11 situations better than 19%

Compared with players on the same level who have at least 15 matches on the map.

How _ta1lse_ plays

Across 196 matches _ta1lse_ averages K/R 0.73, ADR 81.5 and a rating of 1.02. Most room to improve: Rounds with first kill at 8%, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 15.9 kills per match with 45% headshots. The strongest map is Anubis with a 57% win rate in 37 matches. In 79 of 196 matches the rating was 1.10 or higher (40%), in 73 it was below 0.90. In 175 matches with detailed stats: 24 4Ks and 1 ace. Best month by rating: June 2026 at 1.06. _ta1lse_ loses the most ELO on Dust 2 (−45 ELO, win rate 43%). Things go best on Mirage (+30 ELO, win rate 51%). Match no. 3 of the day goes best: 55% win rate, −30 ELO. Got weaker: Headshots −6 pp, Win rate −3 pp. Unchanged in recent months: K/R at 0.73, Rating at 1.02, ADR at 81.4. Last 30 days: 145 matches, win rate 46%, net ELO +1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.