_t0my_

SG
31 matches tracked
ELO
2,222
Peak across the last 31 matches: 2,266
Rank SEA ▼ 426 places
#2,869 #85 in SG
30 days · prev. #2,443 · best #2,424
Last updated:

How does _t0my_ play?

Rating 1.09 K/R 0.76 ADR 85.7 from 31 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72% on level 10
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 31 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 29% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 19%
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (28 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

_t0my_ gets the first kill in 7 of 100 rounds. 4 percentage points below the level 10 average (11%).

Rounds with first kill 7%−4 pp better than 7%
Opening duels won 47%−4 pp better than 16%

Clutch

Average
Last one alive

_t0my_ wins 27 of 100 1v1s. 13 percentage points below the level 10 average (40%).

Clutch 1v1 won 27%−13 pp better than 6%
Clutch 1v2 won 17%−4 pp better than 22%
Clutch kills per match 2.0+0.4 better than 82%

Weapons and aim

Average
Where do the kills come from?

1.14 kills per death. 0.10 above the level 10 average (1.04).

Headshot rate 46%−5 pp better than 26%
AWP share of kills 13%+2 pp better than 65%
K/D 1.14+0.10 better than 81%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

_t0my_ gets exactly 3 kills in 5.2 of 100 rounds. 1.1 percentage points above the level 10 average (4.1%).

2K rounds 13.1%−0.3 pp better than 38%
3K rounds 5.2%+1.1 pp better than 86%
MVPs per match 2.5+0.1 better than 69%
4Ks and aces 4x 4K, 0 aces in 28 matches

Utility and deaths

Average
Nades, flashes and deaths

_t0my_ dies in 67 of 100 rounds. 4 percentage points below the level 10 average (71%). Lower is better.

Utility hit rate 30%−5 pp better than 19%
Utility damage per round 3.9−0.2 better than 44%
Enemies flashed per round 0.35+0.05 better than 66%
Deaths per round 67%−4 pp better than 91%

Progress

One value per month, dashed line is the level 10 average
Whether _t0my_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 29 matches from the last 3 months and 2 before.

Kills per round (K/R)

0.72
JulAugSepOct

Patterns

Soon this shows where _t0my_ loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 10 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Inferno
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Highest rating in a match: 1.73 · Ancient

Maps in detail

from the last 31 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 210
60% -
0.69 -
77.9 -
0.98-
32% of 28 duels -
31% of 13 situations -
Mirage6
50% -
0.88 -
92.6 -
1.25-
52% of 21 duels -
0% of 4 situations -
Anubis5
20% -
0.82 -
93.0 -
1.13-
50% of 18 duels -
0% of 1 situations -
Ancient4
75% -
0.69 -
71.7 -
1.13-
17% of 6 duels -
0% of 1 situations -
Inferno3
67% -
0.73 -
89.9 -
1.05-
55% of 20 duels -
60% of 5 situations -
Nuke3
67% -
0.81 -
96.2 -
1.10-
62% of 13 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _t0my_ plays

Across 31 matches _t0my_ averages K/R 0.76, ADR 85.7 and a rating of 1.09. Biggest strength: Deaths per round at just 67% (lower is better), better than 91% of level 10 players. Most room to improve: Clutch 1v1 won at 27%, better than only 6% of level 10 players. Averages 17.0 kills per match with 46% headshots. In 14 of 31 matches the rating was 1.10 or higher (45%), in 10 it was below 0.90. In 28 matches with detailed stats: 4 4Ks and 0 aces.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.