_t0SHHHH
Name history of _t0SHHHH
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does _t0SHHHH play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (155 matches).
Opening
AverageClutch
AverageWeapons and aim
AverageImpact
AverageUtility and deaths
StrengthProgress
One value per month, dashed line is the Level 8 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.74. Last 3 months: 0.67 (at the start 0.73).
Rating, 1.00 is an average match
Best month: July 2026 with 1.02. Last 3 months: 0.94 (at the start 1.02).
Damage per round (ADR)
Best month: July 2026 with 86.0. Last 3 months: 78.1 (at the start 84.8).
Share of headshot kills
Best month: September 2026 with 42%. Last 3 months: 40% (at the start 36%).
Matches won (win rate)
Best month: October 2026 with 63%. Last 3 months: 52% (at the start 53%).
Best month: September 2026 with 1,582. Last 3 months: 1,494 (at the start 1,363).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: October 2026 with 42%.
Patterns
From the last 193 matches, each row based on 20+ matches. Times in Berlin time.Where does the ELO go?
_t0SHHHH loses the most ELO on Ancient: −32 ELO, 50% wins
Records and milestones
from recorded matches- Longest win streak: 11 wins in a row · Dust 2
- Highest rating in a match: 2.35 · Dust 2
- Most kills in a match: 35 · Dust 2
Maps in detail
from the last 193 matchesCompared with players on the same level who have at least 15 matches on the map.
How _t0SHHHH plays
Across 193 matches _t0SHHHH averages K/R 0.68 and ADR 79.4; the rating across the 171 rated matches is 0.94. Biggest strength: Utility damage per round at 8.1. That is better than 98% of players on level 8. Most room to improve: Headshot rate at 39%. That is better than only 10% of players on level 8. On average 14.9 kills per match, 39% of them headshots. The strongest map is Nuke with a 70% win rate in 10 matches. In 43 of 171 matches the rating was 1.10 or higher (25%), in 88 it was below 0.90. In 155 matches with detailed stats: 13 4Ks and 0 aces. Best month by rating: July 2026 at 1.02. _t0SHHHH loses the most ELO on Ancient (−32 ELO, win rate 50%). Improved over the last three months: Headshots +4 pp, ELO +131. Got weaker: K/R −0.06, Rating −0.08, ADR −6.7. Unchanged in recent months: Win rate at 52%. Last 30 days: 55 matches, win rate 64%, ELO balance +58.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.