_sunshinez
How does _sunshinez play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (42 matches).
Compared with 11,309 players in this group, each player over up to their last 100 matches.
Opening
Average58% of opening duels won and so well above the average (52%).
Clutch
Average3.0 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average1.26 K/D and so well above the average (1.05).
Impact
StrengthExactly 3 kills in 7.1% of rounds and so well above the average (4.2%).
Utility and deaths
StrengthDied in 65% of rounds and so well below the average (71%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,750-2,999 ELO averageSep to Oct 2026 compared with Apr to Jun 2026.
Kills per round (K/R)
Best month: September 2026 with 0.92. Last 3 months: 0.92 (at the start 0.77). Well above the average (0.75).
Rating, 1.00 is an average match
Best month: September 2026 with 1.35. Last 3 months: 1.33 (at the start 1.19). Well above the average (1.05).
Damage per round (ADR)
Best month: October 2026 with 100.4. Last 3 months: 95.9 (at the start 80.3). Well above the average (81.5).
Share of headshot kills
Best month: July 2026 with 56%. Last 3 months: 54% (at the start 50%). Clearly above the average (51%).
Matches won (win rate)
Best month: June 2026 with 69%. Last 3 months: 55% (at the start 52%). Clearly above the average (52%).
Best month: July 2026 with 3,091. Last 3 months: 2,847 (at the start 3,127).
Rounds with first kill
Best month: September 2026 with 10%.
1v1 clutches won
Best month: September 2026 with 33%.
Patterns
From the last 111 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_sunshinez loses the most ELO on Mirage: −62 ELO, 51% win rate
Records and milestones
from recorded matches- Recorded match no. 100 · Dust 2
- Highest rating in a match: 2.44 · Dust 2
- Most kills in a match: 39 · Mirage
- Longest win streak: 6 wins in a row · Vertigo
Maps in detail
from the last 111 matchesCompared with players on the same level who have at least 15 matches on the map.
How _sunshinez plays
Across 111 matches _sunshinez averages K/R 0.82 and ADR 85.8; the rating across the 65 rated matches is 1.25. Biggest strength: 3K rounds at 7.1%, better than 99% of level 10 · 2,750-2,999 ELO players. Most room to improve: Clutch 1v1 won at 27%, better than only 4% of level 10 · 2,750-2,999 ELO players. Averages 18.0 kills per match with 52% headshots. The strongest map is Dust 2 with a 68% win rate in 25 matches. In 42 of 65 matches the rating was 1.10 or higher (65%), in 11 it was below 0.90. In 42 matches with detailed stats: 13 4Ks and 0 aces. Best month by rating: September 2026 at 1.35. _sunshinez loses the most ELO on Mirage (−62 ELO, win rate 51%). Things go best on Dust 2 (+1 ELO, win rate 68%). Improved over the last three months: K/R +0.15, Rating +0.14, ADR +15.6, Headshots +4 pp, Win rate +3 pp. Got weaker: ELO −280. Last 30 days: 10 matches, win rate 20%, net ELO −154.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.