_srimpl_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (60 matches).
Compared with 667 players in this group, each player over up to their last 100 matches.
Opening
Weakness37% of opening duels won and so well below the average (49%).
Clutch
Average19% of 1v1s won and so well below the average (39%).
Weapons and aim
Average0.80 K/D and so clearly below the average (0.97).
Impact
WeaknessExactly 3 kills in 1.4% of rounds and so well below the average (3.7%).
Utility and deaths
AverageDied in 79% of rounds and so well above the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 5 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.90. Last 3 months: 0.52 (at the start 0.90). Well below the average (0.71).
Rating, 1.00 is an average match
Best month: July 2026 with 1.28. Last 3 months: 0.67 (at the start 1.28). Well below the average (0.98).
Damage per round (ADR)
Best month: July 2026 with 92.4. Last 3 months: 65.7 (at the start 92.4). Well below the average (78.3).
Share of headshot kills
Best month: August 2026 with 44%. Last 3 months: 43% (at the start 40%). Just below the average (44%).
Matches won (win rate)
Best month: July 2026 with 65%. Last 3 months: 48% (at the start 65%). Clearly below the average (52%).
Best month: July 2026 with 1,665. Last 3 months: 1,258 (at the start 1,665).
Rounds with first kill
Best month: September 2026 with 8%.
1v1 clutches won
Best month: August 2026 with 22%.
Patterns
From the last 83 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 37 · Mirage
- Longest win streak: 5 wins in a row · Mirage
- Highest rating in a match: 2.75 · Mirage
Maps in detail
from the last 83 matchesCompared with players on the same level who have at least 15 matches on the map.
How _srimpl_ plays
Across 83 matches _srimpl_ averages K/R 0.63, ADR 73.2 and a rating of 0.84. Biggest strength: Utility damage per round at 6.5, better than 91% of level 5 players. Most room to improve: Opening duels won at 37%, better than only 1% of level 5 players. Averages 13.6 kills per match with 42% headshots. The strongest map is Mirage with a 62% win rate in 29 matches. In 16 of 83 matches the rating was 1.10 or higher (19%), in 54 it was below 0.90. In 60 matches with detailed stats: 0 4Ks and 1 ace. Best month by rating: July 2026 at 1.28. Things go best on Dust 2 (+45 ELO, win rate 50%). From match no. 5 of the day on, things go best: 62% win rate, −10 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.38, Rating −0.61, ADR −26.7, Win rate −17 pp, ELO −407. Last 30 days: 3 matches, win rate 67%, net ELO +21.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.