_spezial_Cat

French Polynesia
On FACEIT since 2016 169 matches tracked 47 matches in 30 days
ELO ▲ 277
2,432
30-day peak: 2,492
Rank EU
#66,164
French Polynesia #12 in French Polynesia
Last updated:
Next update possible in 32m 47s

How does _spezial_Cat play?

Rating 1.12 K/R 0.80 ADR 87.2 from 169 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 169 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 21% good 1.10 to 1.29 19% normal 0.90 to 1.09 27% weak 0.75 to 0.89 13% very weak below 0.75 14%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Clutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (148 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 28%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Strength
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 85%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (50%).

Headshot rate 45%−5 pp · Ø 50% better than 21%
AWP share of kills 12%+1 pp · Ø 11% better than 61%
K/D 1.13+0.10 · Ø 1.03 better than 77%
Pistol kills per match 3.6
Knife kills 11 in 169 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.3).

2K rounds 14.6%+1.2 pp · Ø 13.4% better than 75%
3K rounds 5.1%+1.0 pp · Ø 4.1% better than 82%
MVPs per match 2.8+0.5 · Ø 2.3 better than 88%
4Ks and aces 30x 4K, 2 aces in 148 matches

Utility and deaths

Average
Nades, flashes and deaths

0.62 enemies flashed per round and so well above the average (0.29).

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 51%
Enemies flashed per round 0.62+0.33 · Ø 0.29 better than 98%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.80, Rating at 1.12
▼ Got worse
ADR −5.5, Headshots −4 pp, Win rate −6 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.86
MayJunJulAugSepOct

Best month: October 2026 with 0.86. Last 3 months: 0.80 (at the start 0.83). Clearly above the average (0.74).

Patterns

From the last 169 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −84 ELO
32 matches · 44% win rate
From match 5 of the day −29 ELO
49 matches · 45% win rate

_spezial_Cat loses the most ELO on Ancient: −84 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.65 · Dust 2
  2. Most kills in a match: 54 · Dust 2
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 169 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 261
54% better than 60%
0.84 better than 86%
92.4 better than 91%
1.18 better than 86%
51% of 276 duels right on the average
42% of 53 situations better than 62%
Ancient32
44% better than 23%
0.86 better than 88%
91.8 better than 88%
1.21 better than 89%
54% of 106 duels better than 62%
42% of 26 situations better than 59%
Mirage24
46% better than 27%
0.71 better than 33%
79.8 better than 43%
0.98 better than 31%
39% of 96 duels better than 3%
38% of 16 situations right on the average
Anubis21
67% better than 89%
0.77 better than 61%
80.5 better than 46%
1.10 better than 69%
52% of 100 duels right on the average
17% of 12 situations better than 8%
Cache12
58% -
0.83 -
85.8 -
1.12-
69% of 48 duels -
29% of 7 situations -
Nuke12
50% -
0.76 -
82.6 -
1.05-
52% of 54 duels -
20% of 10 situations -
Inferno5
40% -
0.68 -
77.0 -
0.93-
56% of 18 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _spezial_Cat plays

Across 169 matches _spezial_Cat averages K/R 0.80, ADR 87.2 and a rating of 1.12. Biggest strength: 3K rounds at 5.1%, better than 82% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 45%, better than only 21% of level 10 · 2,250-2,499 ELO players. Averages 17.9 kills per match with 45% headshots. The strongest map is Anubis with a 67% win rate in 21 matches. In 78 of 169 matches the rating was 1.10 or higher (46%), in 46 it was below 0.90. In 148 matches with detailed stats: 30 4Ks and 2 aces. Best month by rating: October 2026 at 1.22. _spezial_Cat loses the most ELO on Ancient (−84 ELO, win rate 44%). Things go best in match 3 of the day (+90 ELO, win rate 58%). Match no. 1 of the day goes best: 59% win rate, +56 ELO. Got weaker: ADR −5.5, Headshots −4 pp, Win rate −6 pp. Unchanged in recent months: K/R at 0.80, Rating at 1.12. Last 30 days: 47 matches, win rate 60%, net ELO +83.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.