_speed_demon

Russia
94 matches tracked 21 matches in 30 days
Last updated:

How does _speed_demon play?

Rating 0.97 (from 73 matches) K/R 0.69 ADR 75.2 from 94 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 73 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 22% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 12% very weak below 0.75 29%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 7 average.
AWPer
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (73 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so well above the average (49%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 56%+7 pp · Ø 49% better than 93%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 40%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 18%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 77%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (47%).

Headshot rate 39%−8 pp · Ø 47% better than 15%
AWP share of kills 23%+12 pp · Ø 11% better than 90%
K/D 0.980.00 · Ø 0.98 right on the average
Pistol kills per match 2.7
Knife kills 1 in 94 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 13.3%+0.4 pp · Ø 12.9% better than 62%
3K rounds 3.5%−0.3 pp · Ø 3.8% better than 37%
MVPs per match 2.0−0.2 · Ø 2.2 better than 26%
4Ks and aces 7x 4K, 1 ace in 73 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 27%−9 pp · Ø 36% better than 8%
Utility damage per round 4.3+0.2 · Ø 4.1 better than 56%
Enemies flashed per round 0.37+0.11 · Ø 0.26 better than 75%
Deaths per round 70%−3 pp · Ø 73% better than 82%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Nothing clear
= Stayed the same
ADR at 74.9, Headshots at 39%, Win rate at 51%
▼ Got worse
K/R −0.04

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: June 2026 with 0.72. Last 3 months: 0.68 (at the start 0.72). Slightly below the average (0.71).

Patterns

From the last 94 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −25 ELO
36 matches · 50% win rate
On Dust 2 −16 ELO
20 matches · 45% win rate

_speed_demon loses the most ELO on Mirage: −25 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.71 · Mirage
  2. Longest win streak: 4 wins in a row · Mirage
  3. Most kills in a match: 31 · Overpass

Maps in detail

from the last 94 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
50% right on the average
0.78 better than 81%
82.3 better than 70%
1.07 better than 79%
61% of 118 duels better than 95%
44% of 18 situations better than 68%
Dust 220
45% better than 32%
0.70 better than 41%
76.2 better than 34%
1.01 better than 56%
55% of 74 duels better than 80%
36% of 25 situations better than 44%
Inferno16
38% better than 14%
0.53 better than 1%
65.3 better than 3%
0.78 better than 3%
45% of 60 duels better than 24%
29% of 7 situations better than 24%
Anubis12
83% -
0.69 -
71.7 -
1.09-
56% of 27 duels -
40% of 10 situations -
Nuke4
50% -
0.57 -
68.9 -
0.75-
58% of 19 duels -
17% of 6 situations -
Cache3
67% -
0.51 -
61.3 -
0.86-
50% of 2 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _speed_demon plays

Across 94 matches _speed_demon averages K/R 0.69 and ADR 75.2; the rating across the 73 rated matches is 0.97. Biggest strength: Opening duels won at 56%, better than 93% of level 7 players. Most room to improve: Utility hit rate at 27%, better than only 8% of level 7 players. Averages 15.0 kills per match with 39% headshots. The strongest map is Anubis with a 83% win rate in 12 matches. In 28 of 73 matches the rating was 1.10 or higher (38%), in 30 it was below 0.90. In 73 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: August 2026 at 0.97. _speed_demon loses the most ELO on Mirage (−25 ELO, win rate 50%). Got weaker: K/R −0.04. Unchanged in recent months: ADR at 74.9, Headshots at 39%, Win rate at 51%. Last 30 days: 21 matches, win rate 48%, net ELO +6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.