_space

Brazil
On FACEIT since 2021 326 matches tracked 59 matches in 30 days
ELO ▲ 141
3,048
30-day peak: 3,100
Rank SA ▼ 13 places
#157
Brazil #105 in Brazil
30 days · prev. #144 · best #114
Last updated:
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How does _space play?

Rating 1.07 (from 258 matches) K/R 0.76 ADR 84.4 from 326 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 258 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 19%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 3,000-3,499 ELO average.
Entry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (195 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 80%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Weakness
Last one alive

12% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 35%−7 pp · Ø 42% better than 27%
Clutch 1v2 won 12%−9 pp · Ø 21% better than 3%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 7%

Weapons and aim

Average
Where do the kills come from?

1.03 K/D and so just below the average (1.05).

Headshot rate 55%+2 pp · Ø 53% better than 62%
AWP share of kills 7%−5 pp · Ø 12% better than 42%
K/D 1.03−0.02 · Ø 1.05 better than 31%
Pistol kills per match 2.8 from the last 258
Knife kills 6 in 258 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so clearly above the average (4.2%).

2K rounds 13.7%+0.2 pp · Ø 13.5% better than 46%
3K rounds 5.0%+0.8 pp · Ø 4.2% better than 75%
MVPs per match 2.6+0.2 · Ø 2.4 better than 67%
4Ks and aces 42x 4K, 6 aces in 195 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 31%−3 pp · Ø 34% better than 30%
Utility damage per round 4.3+0.4 · Ø 3.9 better than 65%
Enemies flashed per round 0.29−0.03 · Ø 0.32 better than 41%
Deaths per round 74%+3 pp · Ø 71% better than 10%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.77, Rating at 1.06, ADR at 85.3, Headshots at 55%
▼ Got worse
Win rate −3 pp, ELO −63

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: October 2026 with 0.81. Last 3 months: 0.77 (at the start 0.74). Just above the average (0.75).

Patterns

From the last 258 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −66 ELO
47 matches · 49% win rate
With Brnz1k on the team no ELO value
129 matches · 53% win rate
On Wednesdays +41 ELO, win rate 47%

_space loses the most ELO in match 3 of the day: −66 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.46 · Mirage
  2. Most kills in a match: 40 · Ancient
  3. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 258 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage115
63% better than 82%
0.81 better than 72%
88.3 better than 78%
1.13 better than 70%
52% of 551 duels better than 46%
35% of 40 situations better than 37%
Dust 272
51% better than 35%
0.70 better than 23%
80.0 better than 39%
0.95 better than 13%
48% of 410 duels better than 25%
35% of 26 situations better than 38%
Ancient37
59% better than 62%
0.77 better than 56%
84.9 better than 63%
1.09 better than 60%
52% of 172 duels better than 46%
17% of 12 situations better than 6%
Anubis13
46% -
0.86 -
90.8 -
1.14-
64% of 70 duels -
36% of 11 situations -
Nuke8
75% -
0.77 -
80.3 -
1.07-
52% of 52 duels -
50% of 2 situations -
Cache6
50% -
0.76 -
82.8 -
1.08-
45% of 31 duels -
0% of 1 situations -
Inferno6
67% -
0.72 -
78.3 -
1.01-
61% of 23 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _space plays

Across 326 matches _space averages K/R 0.76 and ADR 84.4; the rating across the 258 rated matches is 1.07. Biggest strength: Rounds with first kill at 13%, better than 80% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 74%, better than only 10% of level 10 · 3,000-3,499 ELO players. Averages 16.4 kills per match with 55% headshots. The strongest map is Mirage with a 63% win rate in 115 matches. In 111 of 258 matches the rating was 1.10 or higher (43%), in 86 it was below 0.90. In 195 matches with detailed stats: 42 4Ks and 6 aces. Best month by rating: October 2026 at 1.13. _space loses the most ELO in match 3 of the day (−66 ELO, win rate 49%). Things go best on Mirage (+386 ELO, win rate 63%). Match no. 1 of the day goes best: 65% win rate, +277 ELO. Got weaker: Win rate −3 pp, ELO −63. Unchanged in recent months: K/R at 0.77, Rating at 1.06, ADR at 85.3, Headshots at 55%. Last 30 days: 59 matches, win rate 61%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.